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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Jiangyue Liu; Jing Ma; Siran Li – Education and Information Technologies, 2025
This study developed a school-based AI curriculum suitable for senior high school students, with the primary objective of enhancing their mastery of knowledge and proficiency in AI, as well as their computational thinking abilities. The curriculum was designed with an awareness of the practical challenges encountered by the subject school in their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Computation
Denner dos Santos, Carlos; Moreira, Marina; Panis, Amanda; Alves, Dyego – International Journal of Information and Communication Technology Education, 2022
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem…
Descriptors: Entrepreneurship, Business Schools, Business Administration Education, Computer Software
Meurice, Alice; Henin, Véronique; Van Reet, Marie – Research-publishing.net, 2019
We are three teachers of business English in higher education who have developed a project for our second-year management students to co-create their own video document, exploring a business question. Our intention is to determine whether the complexity of our entire teaching sequence, and more specifically the use of Information and Communication…
Descriptors: Student Reaction, Emotional Response, Second Language Learning, Computer Assisted Instruction
Snepvangers, Kim; Rourke, Arianne – Journal of International Students, 2020
Focusing on a section of the Teaching International Students (TIS) project this article captures student and mentor perspectives within a Project-Based Professional Experience (PBPE) in the context of a large research-intensive university in Sydney, Australia. Animations co-produced with students were part of a Work Integrated Learning (WIL)…
Descriptors: Creativity, Foreign Students, Teaching Methods, Mentors
Santiago Berrezueta Ed. – Lecture Notes in Educational Technology, 2023
The proceedings of the 18th edition of Latin American Conference on Learning Technologies (LACLO) demonstrates the developments in the research of learning science, learning resources, challenges and solutions. This Proceedings book showcases a collection of quality articles that explores and discusses trending topics in education in the upcoming…
Descriptors: Educational Technology, Active Learning, Design, Telecommunications
Chang, Chi-Cheng – Innovations in Education and Teaching International, 2014
How to diagnose the effectiveness of creativity-related curricula is a crucial concern in the pursuit of educational excellence. This paper introduces an importance-performance analysis (IPA)-embedded model for curriculum evaluation, using the example of an IT project implementation course to assess the creativity performance deduced from student…
Descriptors: Creativity, Curriculum Evaluation, Performance Based Assessment, Curriculum Development
Capacho, Jose – Turkish Online Journal of Distance Education, 2016
The main objective of this paper is to show a set of new methodologies applied in the teaching of Computer Science using ICT. The methodologies are framed in the conceptual basis of the following sciences: Psychology, Education and Computer Science. The theoretical framework of the research is supported by Behavioral Theory, Gestalt Theory.…
Descriptors: Teaching Methods, Information Technology, Computer Science Education, Games
Apergi, Angeliki; Anagnostopoulou, Angeliki; Athanasiou, Alexandra – World Journal of Education, 2015
It is a well-known fact that during recent years, the new economic and technological environment, which has emerged from the dynamic impacts of globalization, has given rise to the increased development of information and communication technologies that have immensely influenced education and training all over Europe. Within this framework, there…
Descriptors: Electronic Learning, Elementary School Students, Web 2.0 Technologies, Teaching Methods
Stozhko, Natalia; Bortnik, Boris; Mironova, Ludmila; Tchernysheva, Albina; Podshivalova, Ekaterina – Research in Learning Technology, 2015
The article studies a way of enhancing student cognition by using interdisciplinary project-based learning (IPBL) in a higher education institution. IPBL is a creative pedagogic approach allowing students of one area of specialisation to develop projects for students with different academic profiles. The application of this approach in the Ural…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Information Technology
Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2014
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Student Projects, Computer Science Education
Soparat, Sasithorn; Arnold, Savitree Rochanasmita; Klaysom, Saowadee – International Journal of Research in Education and Science, 2015
This research aimed to study the use of Project-based Learning using ICT (PBL using ICT) to develop learners' five key competencies based on Thai Basic Education Curriculum 2008, which consists of 1) communication capability 2) thinking capability 3) problem solving capability 4) capability in applying life skills and 5) capability in…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Communication Skills
Soparat, Sasithorn; Arnold, Savitree Rochanasmita; Klaysom, Saowadee – Online Submission, 2015
This research aimed to study the use of Project-based Learning using ICT (PBL using ICT) to develop learners' five key competencies based on Thai Basic Education Curriculum 2008, which consists of 1) communication capability 2) thinking capability 3) problem solving capability 4) capability in applying life skills and 5) capability in…
Descriptors: Foreign Countries, Active Learning, Student Projects, Information Technology
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