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Showing all 13 results Save | Export
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Ackerman, Rakefet – Educational Psychology Review, 2023
Solving problems in educational settings, as in daily-life scenarios, involves constantly assessing one's own confidence in each considered solution. Metacognitive research has exposed cues that may bias confidence judgments (e.g., familiarity with question terms). Typically, metacognitive research methodologies require examining misleading cues…
Descriptors: Cues, Instructional Design, Bias, Problem Solving
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Sentz, Justin; Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2019
Research focusing on the complexities faced by instructional designers have called for pedagogical strategies to equip instructional designers with the ability to problem solve and make decisions. One of the most widely studied strategies for managing cognitive load is the use of worked examples, which provides an alternative to traditional…
Descriptors: Instructional Design, Problem Solving, Decision Making, Cognitive Processes
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Vogel, Freydis; Kollar, Ingo; Fischer, Frank; Reiss, Kristina; Ufer, Stefan – International Journal of Computer-Supported Collaborative Learning, 2022
Collaboration scripts and heuristic worked examples have been described as powerful scaffolds to support skill acquisition in CSCL. While CSCL scripts particularly facilitate argumentative discourse within groups, heuristic worked examples provide heuristics and worked out pathways to solve domain-specific tasks. Yet, both scripts and heuristic…
Descriptors: Mathematics Instruction, Computer Assisted Instruction, Teaching Methods, Comparative Analysis
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Voigt, Matthew; Fredriksen, Helge; Rasmussen, Chris – ZDM: The International Journal on Mathematics Education, 2020
While the number of studies of flipped classrooms has increased, they have primarily addressed the efficacy of using such an approach on student outcomes, often failing to account for the classroom activities and learning theories used to design the curriculum. This study begins to fill this gap in the literature by uniting the at-home video and…
Descriptors: Foreign Countries, Blended Learning, Curriculum Design, Heuristics
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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
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Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
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Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Silber, Kenneth H. – Educational Technology, 2007
The author argues that Instructional Design (ID) is a problem-solving process, not a procedure, made up of a thinking process common to designers in many fields, and a set of well-accepted, underlying ID principles. This article presents a model of those principles. Further, it argues that teaching ID as a well-structured procedure is not helpful…
Descriptors: Instructional Design, Models, Problem Solving, Educational Technology
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Dabbagh, Nada; Denisar, Katrina – Educational Technology Research and Development, 2005
For this study, we examined the cogency, comprehensiveness, and viability of team-based problem solutions of a Web-based hypermedia case designed to promote student understanding of the practice of instructional design. Participants were 14 students enrolled in a graduate course on advanced instructional design. The case was presented to students…
Descriptors: Internet, Hypermedia, Instructional Design, Web Based Instruction
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Dickey, Michele D. – Educational Technology Research and Development, 2006
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…
Descriptors: Instructional Design, Computer Assisted Instruction, Problem Solving, Educational Technology
Landa, L. – 1995
The reasons people most often give for the failures of U.S. schools involve poverty, racial inequality, and a host of social problems. This paper argues that even if all these conditions were remedied, the schools would not produce many more people with the ability to think than they do today. Teachers, who are usually able to think, do not know…
Descriptors: Algorithms, Concept Teaching, Elementary Secondary Education, Generalization
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Perez, Ray S.; And Others – Instructional Science, 1995
Presents results of a qualitative study of problem solving in the domain of instructional design. Novice and expert instructional designers worked on a "think aloud" design task, and their instruction protocols were analyzed for problem-solving processes. Analysis revealed that experts and novices used divergent design models and…
Descriptors: Cognitive Processes, Comparative Analysis, Experience, Heuristics
Ingram, Albert L. – Educational Communication and Technology Journal, 1988
Discussion of instructional design models focuses on a study concerned with developing effective instruction in heuristic-based problem solving for computer programing. Highlights include distinctions between algorithms and heuristics; pretests and posttests; revised instructional design procedures; student attitudes; task analysis; and…
Descriptors: Academic Achievement, Algorithms, Guidelines, Heuristics