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Bihao Hu; Longwei Zheng; Jiayi Zhu; Lishan Ding; Yilei Wang; Xiaoqing Gu – IEEE Transactions on Learning Technologies, 2024
This study explores and analyzes the specific performance of large language models (LLMs) in instructional design, aiming to unveil their potential strengths and possible weaknesses. Recently, the influence of LLMs has gradually increased in multiple fields, yet exploratory research on their application in education remains relatively scarce. In…
Descriptors: Artificial Intelligence, Natural Language Processing, Instructional Design, Prompting
Jiyou Jia; Tianrui Wang; Yuyue Zhang; Guangdi Wang – Asia Pacific Journal of Education, 2024
In designing an intelligent tutoring system, a core area of the application of AI in education, tips from the system or virtual tutors are crucial in helping students solve difficult questions in disciplines like mathematics. Traditionally, the manual design of general tips by teachers is time-consuming and error-prone. Generative AI, like…
Descriptors: Problem Solving, Artificial Intelligence, Learning Processes, Prompting
Park, Soyoung – Electronic Journal of e-Learning, 2022
Visual scaffolding, a type of scaffolding provided in a visual format, is considered to have potential in web-based learning environments as it naturally includes tacit information, highlights the critical features of tasks and promotes learning through the spatial organization of tasks. However, systematic approaches to visual scaffolding design…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Instructional Design, Electronic Learning
Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny Smith; Ryan S. Baker; Sidney K. D'Mello – Grantee Submission, 2022
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has indicated the importance of embedding learning supports within educational games to promote learning and other outcomes (e.g., enjoyment). However, more research is needed to…
Descriptors: Educational Games, Time Factors (Learning), Instructional Design, Problem Solving
Koehler, Adrie A.; Ertmer, Peggy A.; Newby, Timothy J. – Interdisciplinary Journal of Problem-based Learning, 2021
Case-based instruction (CBI) provides a way to vicariously engage preservice teachers in their future teaching realities. However, little research has considered how different discussion facilitation strategies relate to the development of preservice teachers' instructional design (ID) skills. We used an embedded mixed methods case study research…
Descriptors: Case Method (Teaching Technique), Problem Based Learning, Preservice Teacher Education, Discussion
Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
Smy, Victoria; Cahillane, Marie; MacLean, Piers – International Journal of Information and Learning Technology, 2016
Purpose: The purpose of this paper is to develop a set of generic prompting principles and a framework of prompts that have the potential to foster learning and skill acquisition among adult novices when performing complex, ill-structured problems. Design/methodology/approach: Relevant research in the literatures surrounding problem structure,…
Descriptors: Metacognition, Problem Solving, Cues, Diaries
Sadaf, Ayesha; Olesova, Larisa – American Journal of Distance Education, 2017
The researchers in this study examined the influence of questions designed with the Practical Inquiry Model (PIM), compared with the regular (playground) questions, on students' levels of cognitive presence in online discussions. Students' discussion postings were collected and categorized according to the four levels of cognitive presence:…
Descriptors: Graduate Students, Masters Programs, Cognitive Processes, Web Based Instruction
Kryza, Kathleen; Brittingham, MaryAnn; Duncan, Alicia – Solution Tree, 2015
This book helps teachers support and engage the many different kinds of learners in schools. It examines the most effective strategies for leading diverse students in developing the skills they need inside and outside the classroom. By understanding and exploring students emotional, cultural, and academic needs, educators will be better prepared…
Descriptors: Student Diversity, Teaching Methods, Student Characteristics, Transformative Learning
Noroozi, Omid; Weinberger, Armin; Biemans, Harm J. A.; Mulder, Martin; Chizari, Mohammad – Computers & Education, 2013
Learning to argue is prerequisite to solving complex problems in groups, especially when they are multidisciplinary and collaborate online. Environments for Computer-Supported Collaborative Learning (CSCL) can be designed to facilitate argumentative knowledge construction. This study investigates how argumentative knowledge construction in…
Descriptors: Control Groups, Experimental Groups, Problem Solving, Learning Processes
Kale, Ugur; Whitehouse, Pamela – Journal of Research on Technology in Education, 2012
This study examined preservice teachers' problem-solving skills through the use of an online video case study. Eighty preservice teachers participated in the study with a three-level video presentation by a two-grade-level between-subjects factorial design. The study incorporates a content analysis framework to examine both the components and the…
Descriptors: Preservice Teachers, Elementary Education, Problem Solving, Content Analysis
Chen, Ching-Huei – Computers & Education, 2010
This study examined how web-based integration and procedure question prompts differentially affected students' knowledge acquisition and ill-structured problem solving skills, particularly in representing problem(s), developing solutions, and monitoring and evaluating a plan of action within the social science context. Eighty-four undergraduate…
Descriptors: Social Sciences, Problem Solving, Internet, Undergraduate Students
Hoffman, Bobby; Spatariu, Alexandru – Journal of Interactive Learning Research, 2011
A grounded theory approach was employed to explore the variation in strategies used by students when solving mental multiplication problems. Metacognitive prompts, externally generated stimuli that activate thoughtful cognition, were automatically generated via computer during the solving of mental multiplication problems to elicit awareness,…
Descriptors: Grounded Theory, Prompting, Multiplication, Preservice Teachers
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Stoyanov, Slavi; Kirschner, Paul – Journal of Research on Technology in Education, 2007
This study investigated the effect of two problem-solving techniques: (a) free-association with a direct reference to the problem, called shortly direct, and (b) free-association with a remote and postponed reference to the problem, called remote, on fluency and originality of ideas in solving ill-structured problems. The research design…
Descriptors: Creativity, Cognitive Style, Instructional Design, Problem Solving
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