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Jaleh Rezaei; Nasim Asghary – International Journal of Mathematical Education in Science and Technology, 2025
Mathematical modelling is an interlinking process between mathematics and real-world problems that can be applied as a means to increase motivation, develop cognitive competencies, and enhance the ability to transfer mathematical knowledge to other areas of science, such as engineering disciplines. This study was designed to investigate the effect…
Descriptors: Calculus, Mathematical Models, Mathematics Instruction, Problem Solving
Lane, Diarmaid; McGarr, Oliver; Nicholl, Bill – International Journal of Technology and Design Education, 2023
Research relating to the nature and purpose of 'design' activity across education sectors has accelerated in recent years as governments and policy makers throughout the world highlight the importance of skills such as creative problem-solving and innovation. Within secondary schools, responsibility for teaching and learning through design is…
Descriptors: Secondary School Teachers, Design, Problem Solving, Professional Development
Weng, Chunmeng; Chen, Congying; Ai, Xianfeng – International Journal of Technology and Design Education, 2023
This paper illustrates the design-based learning (DBL) approach to promoting the deep learning of students and improving the quality of teaching in engineering design education. We performed three aspects of research with students in a typical educational activity. The first study investigated students' deep learning before and after the DBL…
Descriptors: Learning Processes, Teaching Methods, Educational Quality, Design
Abebayehu Yohannes; Hsiu-Ling Chen – Education and Information Technologies, 2024
Flipped learning has attracted increasing attention in all grade levels in recent years and becomes an alternative to the traditional model. Even though there is a large body of research on flipped classrooms, they usually ignore the learning theories that were used to construct the curriculum and instead concentrate on the degree to which using…
Descriptors: Flipped Classroom, Mathematics Education, Engineering Education, Conventional Instruction
Anith Khairunnisa Ghazali; Nor Azlina Ab. Aziz; Kamarulzaman Ab. Aziz; Neo Tse Kian – Cogent Education, 2024
The state of virtual reality (VR) development is mature enough to be explored for application in various fields including higher education teaching, research, and training including engineering education. Traditionally, engineering education relied on diagrams and images to describe various systems and objects, sometimes accompanied by laboratory…
Descriptors: Computer Simulation, Technology Uses in Education, Engineering Education, Visual Aids
Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
Elmira Saparbayeva; Marzhan Abdualiyeva; Yerlan Torebek; Nurlibay Madiyarov; Abay Tursynbayev – Cogent Education, 2024
This study investigated the impact of integrating design-technological activities on developing mathematical competencies among construction engineering students. A mixed methods approach compared curriculum delivery with and without digital tools across universities in Kazakhstan and Turkey. First, semi-structured interviews of faculty provided…
Descriptors: Educational Technology, Mathematics Instruction, Competence, Construction Industry
Aleksandar Milenkovic; Ðurdica Takaci; Radoslav Božic – International Journal of Education in Mathematics, Science and Technology, 2024
In this paper, we describe the influence of the implementation of methodology for teaching and learning multiple integrals based on the constructivist approach and the interconnectedness of multiple representations (with an emphasis on dynamic representations) for different mathematical objects using GeoGebra's applications Graphing Calculator and…
Descriptors: Mathematics Achievement, Problem Solving, Mathematical Concepts, Mathematics Instruction
Cornelis J. C. Vertegaal; Cecilia Martinez; Ramiro Serra; Prem Sundaramoorthy; Mark J. Bentum – IEEE Transactions on Education, 2025
Contribution: This study identifies the types of interaction that contribute to student learning with student-led tutorials (SLTs). The quality of these interactions include peer discussion, student tutor presentation, joint reasoning, and constructive feedback. Background: The introduction of SLTs in an advanced electromagnetics bachelor course…
Descriptors: Undergraduate Students, Physics, Science Curriculum, Science Instruction
Ross, Robert; Hall, Richard – Advances in Engineering Education, 2021
Teaching second year undergraduate digital electronics is a serious business, designed to impart individual technical mastery. In this paper we attempt to embed several key digital logic concepts within an escape room game. We report results of iteratively piloting our game with academic engineering staff and then used them with students showing…
Descriptors: Technology Uses in Education, Problem Solving, Educational Environment, Undergraduate Students
Gopinath, B.; Santhi, R. – Higher Education for the Future, 2021
In this article, Fishbone-based advanced computational thinking (FACT) pedagogy is proposed by fusing fishbone pedagogy and computational thinking pedagogy for enhancing teaching-learning process while teaching engineering and science courses, for engineering and science students respectively. The proposed FACT pedagogy has been implemented using…
Descriptors: Problem Solving, Thinking Skills, Computation, Visual Learning
Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Journal of Engineering Education, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Grantee Submission, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
Hayashi, V.; Dutra, J.; Almeida, F.; Arakaki, R.; Midorikawa, E.; Canovas, S.; Cugnasca, P.; Ruggiero, W. – IEEE Transactions on Education, 2023
Contribution: This article describes one approach to foster technical skills (Digital Electronics) and professional skills (critical thinking, problem solving, communication, and collaboration) for Computer Engineering students in a fully remote way. Background: Engineering competencies development requires practical activities. Besides the…
Descriptors: Students, Engineering Education, Laboratory Training, Electronic Learning
Abdrabou, Atef; Shakhatreh, Walid – Journal of Technology and Science Education, 2021
In the era of the Internet-of-everything, learning the principles of data communications and networking is inevitable for many electrical engineering disciplines. The paper addresses the effectiveness of teaching the fundamentals of data communications and networking using a dedicated lab course as a co-requisite to a classic lecture-based course.…
Descriptors: Computer Networks, Computer Science Education, Engineering Education, Instructional Effectiveness