Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 9 |
| Since 2007 (last 20 years) | 20 |
Descriptor
Source
Author
Publication Type
| Journal Articles | 14 |
| Reports - Research | 10 |
| Collected Works - Proceedings | 4 |
| Reports - Descriptive | 3 |
| Reports - Evaluative | 3 |
| Collected Works - General | 2 |
| Speeches/Meeting Papers | 2 |
| Books | 1 |
| Information Analyses | 1 |
Education Level
| Higher Education | 14 |
| Postsecondary Education | 10 |
| Elementary Secondary Education | 4 |
| Elementary Education | 3 |
| Adult Education | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Grade 7 | 1 |
| Junior High Schools | 1 |
Location
| Germany | 3 |
| Brazil | 2 |
| China | 2 |
| Asia | 1 |
| Australia | 1 |
| Bosnia and Herzegovina | 1 |
| California | 1 |
| Connecticut | 1 |
| Croatia | 1 |
| Denmark | 1 |
| Egypt | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Morgan M. Fong; David DeLiema; Virginia J. Flood; Oia Walker-van Aalst – International Journal of Computer-Supported Collaborative Learning, 2025
Working solutions to problems are not definitive end points. As a result, code that is technically correct can still be treated as needing revising -- a practice in computer programming known as refactoring. We document how late elementary to middle school students and their undergraduate instructors weigh the possibility of refactoring working…
Descriptors: Computation, Thinking Skills, Norms, Computer Science Education
Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
Chen, Chenin – Contemporary Educational Technology, 2021
Along with the rapid development of technology, the constant innovation and application of computer and information technology has information technology change humans' future lifestyles as well as induce comprehensive changes in humans' learning. Due to knowledge digitization, knowledge creation and update is fast that the acceleration and…
Descriptors: Business Administration Education, College Students, Critical Thinking, Learning Activities
Howard, Cynthia; Di Eugenio, Barbara; Jordan, Pamela; Katz, Sandra – Cognitive Science, 2017
Peer interaction has been found to be conducive to learning in many settings. Knowledge co-construction (KCC) has been proposed as one explanatory mechanism. However, KCC is a theoretical construct that is too abstract to guide the development of instructional software that can support peer interaction. In this study, we present an extensive…
Descriptors: Interaction, Peer Relationship, Cooperative Learning, Problem Solving
Howard, Cynthia; Jordan, Pamela; Di Eugenio, Barbara; Katz, Sandra – International Journal of Artificial Intelligence in Education, 2017
Despite a growing need for educational tools that support students at the earliest phases of undergraduate Computer Science (CS) curricula, relatively few such tools exist--the majority being Intelligent Tutoring Systems. Since peer interactions more readily give rise to challenges and negotiations, another way in which students can become more…
Descriptors: Computer Science Education, Undergraduate Study, Intelligent Tutoring Systems, Artificial Intelligence
Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
Fossati, Davide; Di Eugenio, Barbara; Ohlsson, Stellan; Brown, Christopher; Chen, Lin – Technology, Instruction, Cognition and Learning, 2015
Based on our empirical studies of effective human tutoring, we developed an Intelligent Tutoring System, iList, that helps students learn linked lists, a challenging topic in Computer Science education. The iList system can provide several forms of feedback to students. Feedback is automatically generated thanks to a Procedural Knowledge Model…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Feedback (Response), Information Retrieval
Ezen-Can, Aysu; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2015
The tremendous effectiveness of intelligent tutoring systems is due in large part to their interactivity. However, when learners are free to choose the extent to which they interact with a tutoring system, not all learners do so actively. This paper examines a study with a natural language tutorial dialogue system for computer science, in which…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Science Education, Problem Solving
Andres, Hayward P.; Shipps, Belinda P. – Journal of Information Systems Education, 2010
This study examines technological, educational/learning, and social affordances associated with the facilitation of project-based learning and problem solving in technology-mediated distributed teams. An empirical interpretive research approach using direct observation is used to interpret, evaluate and rate observable manifested behaviors and…
Descriptors: Student Projects, Active Learning, Interaction, Social Environment
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
Pavlekovic, Margita, Ed.; Kolar-Begovic, Zdenka, Ed.; Kolar-Super, Ruzica, Ed. – Online Submission, 2013
The universities and faculties which educate teachers of mathematics for teaching pupils/students of any age group from pre-school age to higher education carefully monitor and compare valuable results of this research, detect the areas in which the mathematical achievements of pupils should be improved at the national level and propose the ways…
Descriptors: Operations Research, Geometric Concepts, Foreign Countries, Mathematics Instruction
Liu, Chen-Chung; Tsai, Chin-Chung – Computers & Education, 2008
Currently, numerous on-line discussion forums have been developed for educational purposes; therefore, a better understanding about peer student discussion or discourse interactions is quite important. Through gathering peer learning interactions on 57 college computer science students, who were randomly assigned into 14 small groups for solving…
Descriptors: Educational Practices, Interaction, Computer Science, Computer Mediated Communication
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
Previous Page | Next Page ยป
Pages: 1 | 2
Peer reviewed
Direct link
