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Tu, Yun-Fang; Hwang, Gwo-Jen – Interactive Learning Environments, 2020
Based on the Technology-based Learning model, the present study reviews the published papers on mobile technologies in Hospitality, Leisure, Sport and Tourism (HLST) education in the Scopus database from 2002 to 2017. Various dimensions, including application domains, research issues, research sample groups, research methods, adopted technologies,…
Descriptors: Educational Trends, Electronic Learning, Hospitality Occupations, Leisure Education
Koehler, Adrie A.; Ertmer, Peggy A. – Educational Technology, 2016
Case-based instruction (CBI) offers a promising method for promoting problem-solving skills in learners. However, during CBI, the instructor shoulders major responsibility for shaping the learning that takes place. Research indicates that the facilitation techniques used during case discussions influence what gets covered, and to what extent,…
Descriptors: Web 2.0 Technologies, Case Method (Teaching Technique), Web Based Instruction, Problem Solving
Liu, Sarah Hsueh-Jui; Lan, Yu-Ju; Ho, Cloudia Ya-Yu – Educational Technology & Society, 2014
Collaborative learning has placed an emphasis on co-constructing knowledge by sharing and negotiating meaning for problem-solving activities, and this cannot be accomplished without governing the self-regulatory processes of students. This study employed a Web-based tool, Google Docs, to determine the effects of Web-based collaboration on…
Descriptors: Metacognition, Vocabulary Development, Second Language Learning, Internet
Chen, Ching-Huei – Computers & Education, 2010
This study examined how web-based integration and procedure question prompts differentially affected students' knowledge acquisition and ill-structured problem solving skills, particularly in representing problem(s), developing solutions, and monitoring and evaluating a plan of action within the social science context. Eighty-four undergraduate…
Descriptors: Social Sciences, Problem Solving, Internet, Undergraduate Students
Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
An Auto-Scoring Mechanism for Evaluating Problem-Solving Ability in a Web-Based Learning Environment
Chiou, Chuang-Kai; Hwang, Gwo-Jen; Tseng, Judy C. R. – Computers & Education, 2009
The rapid development of computer and network technologies has attracted researchers to investigate strategies for and the effects of applying information technologies in learning activities; simultaneously, learning environments have been developed to record the learning portfolios of students seeking web information for problem-solving. Although…
Descriptors: Learning Strategies, Problem Solving, Scoring, Student Evaluation
Karpova, Elena; Correia, Ana-Paula; Baran, Evrim – Internet and Higher Education, 2009
This study examined how global learning teams utilized technology in a virtual collaboration to solve complex problems. The study offers an in-depth explanation of why and how the learning teams used technology to support computer-mediated communication. A model of technology application at different stages of virtual collaborative process is…
Descriptors: Cooperation, Models, College Curriculum, Intercultural Communication
Schellens, T.; Van Keer, H.; De Wever, B.; Valcke, M. – Interactive Learning Environments, 2009
The present study focuses on the use of thinking types as a possible way to structure university students' discourse in asynchronous discussion groups and consequently promote their learning. More specifically, the aim of the study is to determine how requiring students to label their contributions by means of De Bono's (1991) thinking hats…
Descriptors: Discussion Groups, Identification, Critical Thinking, Thinking Skills
Harmon, Deborah A.; Jones, Toni Stokes; Copeland, Nancy – Understanding Our Gifted, 2007
A multicultural curriculum affirms and includes all people regardless of age, race, ethnicity, gender, socioeconomic status, language, religion, physical ability, or mental ability. The goal is to reduce prejudice and bias by discussing these issues. The Bloom/Banks curriculum framework was developed as a model for creating multicultural gifted…
Descriptors: Educational Strategies, Multicultural Education, Academically Gifted, Social Action
Crippen, Kent J.; Earl, Boyd L. – Computers & Education, 2007
Studying worked examples and engaging in self-explanation are well supported strategies for developing self-regulated learning and improving student performance. Our efforts involve a design theory approach to creating a Web-based learning tool that uses the notion of a weekly quiz to draw students into an environment that supports the development…
Descriptors: Internet, Self Efficacy, Problem Solving, Learner Controlled Instruction

Lynes, Kristine – Teaching Children Mathematics, 1997
Describes the use of the Internet to investigate mathematical problems, create and share information, discover patterns and relationships, and find out more about the world. This unit investigates pet ownership and introduces children to telecommunications, the use of the computer as a tool, and scientific research methods. Other units address…
Descriptors: Cartography, Cooperative Learning, Elementary Education, Interdisciplinary Approach
Ewing, Jim; Dowling, Jennie; Coutts, Norman – 1997
The Superhighways Teams Across Rural Schools (STARS) program sought to demonstrate how pupil learning and teacher professional development might be enhanced by the use of multimedia resources made available over communications networks. Subsidiary goals included developing strategies to support isolated gifted students through collaborative work,…
Descriptors: Academically Gifted, Computer Networks, Cooperative Learning, Critical Thinking
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games
Eisenberg, Michael B.; Berkowitz, Robert E. – 1996
The purpose of this book is to help parents become partners in their children's success in school by offering them practical ways to help with homework and assignments. Parents can use the Big Six Skills information problem-solving process to effectively deal with the abundance of information available from many sources and guide their children…
Descriptors: Academic Achievement, Access to Information, Computer Uses in Education, Elementary Secondary Education
Berkowitz, Robert E. – 1996
Parents can play an important role in helping their children succeed in school. This ERIC Digest presents the Big Six Skills problem-solving method as an effective approach for parents. The Big Six Skills apply to any problem or activity that requires a solution or result based on information. The Big Six can help parents effectively deal with the…
Descriptors: Academic Achievement, Access to Information, Computer Uses in Education, Electronic Mail