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Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
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Andri Ioannou; Ourania Miliou; Maria Adamou; Andreas Kitsis; Stella Timotheou; Aekaterini Mavri – Education and Information Technologies, 2025
Despite the opportunities that makerspaces and FabLabs offer for the development of 21st-century skills, understanding how these skills are being practiced and assessed in these spaces has been proven challenging. In this work, we address this gap through an interview study investigating 13 maker-educators' practices across different makerspaces…
Descriptors: 21st Century Skills, Shared Resources and Services, Learning Laboratories, National Curriculum
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Marie Elaine Gioiosa; Cathryn M. Meegan; Jill M. D'Aquila – Higher Education, Skills and Work-based Learning, 2024
Purpose: Given the implementation of a new Certified Public Accountant (CPA) licensure exam and the CPA Evolution Model Curriculum, accounting educators must integrate more advanced skills in their coursework. We illustrate how a commonly-used project in accounting classes, which teaches technical accounting content, can address skills and…
Descriptors: Accounting, Business Administration Education, Skill Development, Business Schools
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André, Telma; Fernandes, Dárida Maria; Pinho, Maria Inês – Discourse and Communication for Sustainable Education, 2021
Supervised Teaching Practice (PES) should promote the development of skills associated with the profile of the teacher-researcher, namely: observation, recording, analysis, reflection. At the same time, it should provide children with rich and diverse experiences that produce education for (with) citizenship. The research project developed at PES…
Descriptors: Foreign Countries, Environmental Education, Citizenship Education, Active Learning
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Yarbrough, Jillian Ruth – Research in Higher Education Journal, 2018
With innovations in technology, adult educators can begin to create learning opportunities in very expansive terms. But, innovative, technologically advanced learning environments still benefit from a solid foundation in adult learning theory, instrumental theories like John B. Watson's Behaviorism, Lev Vygotsky's Social Development Theory, Jack…
Descriptors: Adult Learning, Learning Theories, Andragogy, Adult Education
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Chen, Rosa Huiju – Education Sciences, 2021
This paper illustrates the efficiency of implementing an inquiry-based teaching and learning module on the development of workplace communication competence and collaborative mindset in a college-level English as a Foreign Language context. In particular, the study highlights the 5E constructivist approach as the pedagogical foundation and…
Descriptors: Communication Skills, Interpersonal Competence, Problem Solving, Cooperation
Garvey, Gregory P. – International Association for Development of the Information Society, 2015
This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…
Descriptors: Educational Games, Design, Critical Thinking, Creative Thinking
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Darling-Hammond, Linda; Cantor, Pamela; Hernández, Laura E.; Theokas, Christina; Schachner, Abby; Tijerina, Elizabeth; Plasencia, Sara – Learning Policy Institute, 2021
Because researchers know so much more about the brain and development than they did when the 20th-century U.S. education system was designed, this knowledge can now be used to design a system in which all individuals are able to take advantage of high-quality opportunities for transformative learning and development. This playbook suggests a set…
Descriptors: Design, Transformative Learning, Critical Thinking, Creative Thinking
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods
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O'Connell, Robert M. – IEEE Transactions on Education, 2015
Team-based learning (TBL) is a form of student-centered active learning in which students independently study new conceptual material before it is treated in the classroom, and then subsequently spend considerable classroom time working in groups on increasingly challenging problems and applications based on that new material. TBL provides…
Descriptors: Teamwork, Teaching Methods, Engineering Education, Transfer of Training
Basarab, Heather – Online Submission, 2012
With the economic collapse of 2008, there has been a dramatic increase in government emphasis on the value of science and technology-based study in the nation's high schools as a means for the United States to remain competitive in the world economic market. Financial, political and societal support for the hard sciences, coupled with…
Descriptors: Theater Arts, Cooperation, Theaters, Public Schools
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Liebenberg, Leon; Mathews, Edward Henry – International Journal of Technology and Design Education, 2012
Modern engineering curricula have started to emphasize design, mostly in the form of design-build experiences. Apart from instilling important problem-solving skills, such pedagogical frameworks address the critical social skill aspects of engineering education due to their team-based, project-based nature. However, it is required of the…
Descriptors: Foreign Countries, Engineering Education, College Instruction, Introductory Courses
Callison, Daniel – School Library Media Activities Monthly, 1997
Discusses the concept of cooperative learning and its application to library and information skills. Topics include Bloom's Taxonomy of Instructional Objectives; interpersonal skills; circles of learning; meaningful-use tasks, including decision making and problem solving; and suggestions for cooperative activities for library information…
Descriptors: Active Learning, Cooperative Learning, Decision Making, Experiential Learning
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Dewey, Kenneth F.; Meyer, Steven J. – Journal of College Science Teaching, 2000
Introduces a software package available for the climatology curriculum that determines possible climatic events according to a long-term climate history. Describes the integration of the software into the curriculum and presents examples of active learning. (Contains 19 references.) (YDS)
Descriptors: Active Learning, Climate, Computer Software, Computer Uses in Education