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Showing 1 to 15 of 45 results Save | Export
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Emily Yim Lee Au; Ravindra S. Goonetilleke – IEEE Transactions on Education, 2025
Contribution: The proposed operational model offers a detailed framework for understanding the complexities of design thinking. It helps instructors evaluate each stage, promoting the development of high-quality designs. This model emphasizes the link between the various stages and the final design quality, steering students toward achieving…
Descriptors: Design, Thinking Skills, Engineering Education, Introductory Courses
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Zahra Atiq; Rakhi Batra – ACM Transactions on Computing Education, 2024
Emotions are a complex multi-faceted phenomenon. To assess the complexity of emotions from different facets, multi-modal approaches are necessary. However, multi-modal approaches are rarely used for assessing emotions, especially in the context of computer programming. This study adopts a multi-modal approach to understand the changes in students'…
Descriptors: Psychological Patterns, Change, Programming, Problem Solving
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Crippen, Kent J.; Imperial, Lorelie; Bolch, Charlotte A.; Payne, Corey A. – International Journal of Science and Mathematics Education, 2023
Use of modeling as a learning strategy in introductory science courses could serve to support the persistence of all students, including those who identify with a traditionally underrepresented ethnic minority (URM). If students find inherent value in working on modeling-type problems then this authentic practice would aid in transforming personal…
Descriptors: Undergraduate Students, Engineering Education, Learning Strategies, Learning Motivation
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Brayan Díaz; Daniela Luengo-Aravena; Pia Barahona; Patricio Felmer – Journal of Engineering Education, 2025
Background: We examine the efficacy of an online collaborative problem-solving (CPS) teaching approach in academic performance and student connections with other peers, among first-year engineering calculus students at a Latin American university. Our research uses communities of practice (CoP) to emphasize the social nature of learning and the…
Descriptors: Electronic Learning, Cooperative Learning, Problem Solving, Mathematics Skills
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Ravishankar Chatta Subramaniam; Nikhil Borse; Amir Bralin; Jason W. Morphew; Carina M. Rebello; N. Sanjay Rebello – Physical Review Physics Education Research, 2025
Reform documents advocate for innovative pedagogical strategies to enhance student learning. A key innovation is the integration of science and engineering practices through engineering design (ED)-based physics laboratory tasks, where students tackle engineering design problems by applying physics principles. While this approach has its benefits,…
Descriptors: Physics, Laboratory Experiments, Teaching Methods, Science Instruction
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Kenney, Rachael; An, Tuyin; Kim, Sung-Hee; Uhan, Nelson A.; Yi, Ji Soo; Shamsul, Aiman – International Journal of Science and Mathematics Education, 2020
In linear programming, many students find it difficult to translate a verbal description of a problem into a valid mathematical model. To better understand this, we examine the existing characteristics of college engineering students' errors across linear programming (LP) problems. We examined textbooks to identify the types of problems typically…
Descriptors: Programming, Error Patterns, Engineering Education, Word Problems (Mathematics)
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Merrett, Craig G. – Advances in Engineering Education, 2023
Students should be exposed to open-ended, complex design challenges during their courses to better prepare the students for the design challenges that they will encounter during their careers. This preparation may be achieved by combining flipped classroom instruction, case based learning in an active classroom, and authentic assessments. Between…
Descriptors: Flipped Classroom, Classroom Techniques, Case Method (Teaching Technique), Introductory Courses
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Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Journal of Engineering Education, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Grantee Submission, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
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Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
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Lawanto, Oenardi; Minichiello, Angela; Uziak, Jacek; Febrian, Andreas – Journal of Technology Education, 2019
Within the self-regulated learning literature, motivation is considered to be an essential feature of students' self-regulatory processes. Additionally, task affect (i.e., personal objectives and task value) is thought to influence students' self-regulatory processes; insufficient task affect may lead to failures to self-regulate effectively. In a…
Descriptors: Engineering Education, Problem Solving, Introductory Courses, Thermodynamics
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Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
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Pulgar, Javier; Candia, Cristian; Leonardi, Paul M. – Physical Review Physics Education Research, 2020
For several decades, scholars have studied the role of cooperation and its outcomes in educational contexts. Yet we lack a complete understanding of how different instructional strategies impact the relationship between cooperation and learning. In this paper we present results from a field experiment with 82 first-year students in an introductory…
Descriptors: Social Networks, Physics, Problem Solving, College Freshmen
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Hur, Paul; Bosch, Nigel; Paquette, Luc; Mercier, Emma – International Educational Data Mining Society, 2020
Collaborative problem solving behaviors are difficult to identify and foster due to their amorphous and dynamic nature. In this paper, we investigate the value of considering early class period behaviors, based on small group development theory, for building predictive machine learning models of collaborative behaviors during problem solving. Over…
Descriptors: Cooperative Learning, Interaction, Peer Relationship, Handheld Devices
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Brijlall, Deonarain; Ally, Noor – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The narrative permeating higher education institutions globally is the assimilation of advancing information and communications technology into mainstream Mathematics Education. In this paper we report on a mixed mode case study which explored possible mathematical gaps that created barrier/s when engineering students (n=162) worked with the…
Descriptors: Introductory Courses, Engineering Education, Mathematics Education, Mathematics Skills
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