Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Engineering Education | 2 |
English (Second Language) | 2 |
Foreign Countries | 2 |
Language of Instruction | 2 |
Problem Solving | 2 |
Academic Achievement | 1 |
Aviation Education | 1 |
Chinese | 1 |
College Freshmen | 1 |
College Science | 1 |
Cooperative Learning | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement
Tatzl, Dietmar; Messnarz, Bernd – European Journal of Engineering Education, 2013
This article investigates the influence of English as the examination language on the solution of physics and science problems by non-native speakers in tertiary engineering education. For that purpose, a statistically significant total number of 96 students in four year groups from freshman to senior level participated in a testing experiment in…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Language Proficiency