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Wu, Ting-Ting; Lee, Hsin-Yu; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – International Journal of Educational Technology in Higher Education, 2023
In the field of Science, Technology, Engineering, and Mathematics (STEM) education, which aims to cultivate problem-solving skills, accurately assessing learners' engagement remains a significant challenge. We present a solution to this issue with the Real-time Automated STEM Engagement Detection System (RASEDS). This innovative system capitalizes…
Descriptors: STEM Education, Learner Engagement, Self Efficacy, Problem Solving
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Ayesha Sohail; Huma Akram – Pedagogical Research, 2025
The ability to properly evaluate one's own academic progress has long been considered a predictor of academic success. However, its distinctive role in the context of computational mathematics remains underexplored. Grounded in social cognitive theory, this study investigates the critical role of self-regulated learning (SRL) strategies in…
Descriptors: Undergraduate Students, Mathematics Education, Mathematics Achievement, Self Evaluation (Individuals)
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Tom Reshef-Israeli; Shulamit Kapon – Online Submission, 2024
As problems become increasingly complex, science educators need to better understand how new knowledge is constructed and applied in heterogeneous team collaborations, and how to teach students to productively engage in these processes. We discuss the emergence of insights in collaborative sensemaking and suggest a model that articulates the…
Descriptors: Comprehension, Constructivism (Learning), Teaching Methods, Learner Engagement
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Sri Wahyuni; Jensi Arista; Ulin Nuha; Julia Astutik – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Problem-solving ability is a fundamental skill that students must develop in science education. However, many students continue to face challenges in mastering this competence. This study aims to develop a valid, practical, and effective science learning module to enhance students' problem-solving skills. The research adopts a Research and…
Descriptors: Junior High School Students, Science Instruction, Instructional Effectiveness, Validity
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Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
Kirk P. Vanacore; Ji-Eun Lee; Alena Egorova; Erin Ottmar – Grantee Submission, 2023
To meet the goal of understanding students' complex learning processes and maximizing their learning outcomes, the field of learning analytics delves into the myriad of data captured as students use computer assisted learning platforms. Although many platforms associated with learning analytics focus on students' performance, performance on…
Descriptors: Learning Analytics, Outcomes of Education, Problem Solving, Learning Processes
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Sheffler, Pamela C.; Cheung, Cecilia S. – British Journal of Educational Psychology, 2020
Background: Research indicates that implicit theories of intelligence, specifically growth mindset, are conducive to students' academic achievement and engagement. While much research has focused on the role of teachers and parents, it is unclear how implicit theories of intelligence operate in the peer context. Aims: This study examined the…
Descriptors: Peer Relationship, World Views, Role, Learning Processes
McKenna, Jason – Solution Tree, 2023
Author and educator Jason McKenna describes how teaching STEM education in his elementary school changed his classroom and his life, improving his students' and his own approaches to problem solving, collaboration, and general motivation to learn. Offering examples, tried and tested classroom projects, and collaborative strategies, this innovative…
Descriptors: STEM Education, Problem Solving, Vignettes, Kindergarten
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Yanjun Pan; Elizabeth L. Adams; Leanne R. Ketterlin-Geller; Eric C. Larson; Corey Clark – Educational Technology Research and Development, 2024
Computational thinking is acknowledged as an essential competency for everyone to learn. However, teachers find it challenging to implement the existing learning approaches in K-12 settings because the existing approaches often focus on teaching computing concepts and skills (i.e., programming skills) rather than on helping students develop their…
Descriptors: Middle School Students, Game Based Learning, Mathematics Education, Computation
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Lambert, Rachel – Mathematics Teacher: Learning and Teaching PK-12, 2021
Universal Design for Learning (UDL) is an approach to pedagogy, curriculum, and assessment grounded in the learning sciences and neuroscience. In this article, the author proposes a mathematical version of UDL called UDL Math. She describes three classrooms that include students with disabilities in meaningful mathematics and explores how the…
Descriptors: Mathematics Education, Access to Education, Students with Disabilities, Inclusion
Michelle Melucci – ProQuest LLC, 2021
Though the United States maintains a great presence in our global economy, our country is still lagging behind many others in terms of achievement in mathematics. Developing the ability to think creatively and communicate effectively is paramount to ensuring our students are prepared for the competitiveness of the 21st century world. Rich…
Descriptors: Mathematics Instruction, Problem Solving, Questioning Techniques, Teaching Methods
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
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Hosseini, Roya; Akhuseyinoglu, Kamil; Brusilovsky, Peter; Malmi, Lauri; Pollari-Malmi, Kerttu; Schunn, Christian; Sirkiä, Teemu – International Journal of Artificial Intelligence in Education, 2020
This research is focused on how to support students' acquisition of program construction skills through worked examples. Although examples have been consistently proven to be valuable for student's learning, the learning technology for computer science education lacks program construction examples with interactive elements that could engage…
Descriptors: Programming, Computer Science Education, Problem Solving, Learner Engagement
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