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Alsina, Ángel; Salgado, María – International Journal of Science and Mathematics Education, 2022
The aim of this study is to provide data to better understand the processes of early mathematical modelling. According to this, an early mathematical modelling activity carried out by 21 Spanish schoolchildren aged 5-6 years is analysed, using the validated tool "Rubric for the Evaluation of Mathematical Modelling Processes" (REMMP). The…
Descriptors: Mathematical Models, Mathematics Instruction, Scoring Rubrics, Prior Learning
Brahim El Fadil; Ridha Najar – Design and Technology Education, 2024
This paper explores the integration of STEM activities in teaching and learning, emphasizing the importance of innovative pedagogical approaches in effectively introducing theoretical concepts, such as variables and functions, and merging them with practical applications. Drawing on existing literature, this study investigates the integration of…
Descriptors: STEM Education, Instructional Innovation, Learning Activities, Mathematical Concepts
Sidney, Pooja G.; Thompson, Clarissa A. – Grantee Submission, 2019
Analogies between old and new concepts are common during classroom instruction. Previous transfer studies focused on how features of initial learning guide later, spontaneous transfer to new problem solving. We argue for a shift in the focus of analogical-transfer research toward understanding how to best support analogical transfer from previous…
Descriptors: Thinking Skills, Figurative Language, Teaching Methods, Transfer of Training
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Acosta, Diana I.; Polinsky, Naomi J.; Haden, Catherine A.; Uttal, David H. – Journal of Cognition and Development, 2021
This study is a collaborative project between university researchers and museum practitioners investigating ways to advance STEM learning opportunities for young children and their families in museums. The focus of the work is on how the knowledge resources that are available to families (e.g., prior knowledge, information provided by the museum…
Descriptors: Museums, Childrens Attitudes, STEM Education, Educational Opportunities
Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
Farias, Cláudio; Hastie, Peter Andrew; Mesquita, Isabel – European Physical Education Review, 2018
This study was the first in sport education to provide a yearlong, in-depth examination of the scaffolding processes used by a teacher during student participation in four consecutive seasons. Given the peer teaching format of the learning activities and curriculum ownership allocated to students, a focus was placed on the preparation of the…
Descriptors: Athletic Coaches, Team Sports, Action Research, Semi Structured Interviews
Cook, John Paul – PRIMUS, 2015
This paper details an inquiry-based approach for teaching the basic notions of rings and fields to liberal arts mathematics students. The task sequence seeks to encourage students to identify and comprehend core concepts of introductory abstract algebra by thinking like mathematicians; that is, by investigating an open-ended mathematical context,…
Descriptors: Mathematics Instruction, Liberal Arts, College Mathematics, Undergraduate Study
Sockalingam, Nachamma; Schmidt, Henk G. – Instructional Science: An International Journal of the Learning Sciences, 2013
This study investigated the relationship between problem familiarity and students' learning in a problem-based course. Problem familiarity in this study refers to the extent to which a problem fits with students' prior knowledge and experiences. As part of regular course work, 172 students were given two problems on different occasions.…
Descriptors: Familiarity, Problem Based Learning, Prior Learning, Educational Experience
Gao, Shang; Coldwell-Neilson, Jo; Goscinski, Andrzej – Journal of Curriculum and Teaching, 2013
This paper firstly introduces the concept of constructivist learning which advocates that students actively construct knowledge themselves with teachers' assistance. Based on the six important elements of constructivist learning and teaching planning approach, detailed examples of designing the six constructivist elements of situation, groupings,…
Descriptors: Foreign Countries, Constructivism (Learning), Information Technology, College Students
Hodgen, Jeremy; Foster, Colin; Marks, Rachel; Brown, Margaret – Education Endowment Foundation, 2018
This document presents a review of evidence commissioned by the Education Endowment Foundation to inform the guidance document "Improving Mathematics in Key Stages Two and Three" (Education Endowment Foundation, 2017). The review draws on a substantial parallel study by the same research team, funded by the Nuffield Foundation, which…
Descriptors: Mathematics Instruction, Foreign Countries, Mathematics Skills, Feedback (Response)
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Dianovsky, Michael T.; Wink, Donald J. – Science Education, 2012
This paper describes research on the use of journals in a general education chemistry course for elementary education majors. In the journals, students describe their understanding of a topic, the development of that understanding, and how the topic connects to their lives. In the process, they are able to engage in reflection about several…
Descriptors: Grade Point Average, Prior Learning, Chemistry, Learning Activities
Kapur, Manu; Kinzer, Charles K. – International Journal of Computer-Supported Collaborative Learning, 2009
This study was designed as a confirmatory study of work on "productive failure" (Kapur, "Cognition and Instruction," 26(3), 379-424, 2008). N = 177, 11th-grade science students were randomly assigned to solve either well- or ill-structured problems in a computer-supported collaborative learning (CSCL) environment without the provision of any…
Descriptors: Prior Learning, Problem Solving, Grade 11, Hypothesis Testing
Miller, Penelope – Current Issues in Middle Level Education, 2011
Today with teacher cutbacks looming, and more integration units, general teachers might be required to teach the visual arts. Therefore, teachers need a clear definition of the discipline of art and personal exposure to aesthetic experiences. Many references are made to classic art education research. When lesson plan formats are generic it…
Descriptors: Middle School Students, Lesson Plans, Art Education, Visual Arts
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