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Chanikan Maneewan; Chulida Hemtasin; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This study aims to enhance teamwork skills among lower secondary school science students through a Learning Activity Package (LAP) using the design thinking process. The research evaluates the experiences of science teachers and students to identify areas for improvement in teamwork skills, which is achieved through interviews and observations in…
Descriptors: Design, Thinking Skills, Educational Innovation, Cooperative Learning
Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Kuehmichel, Shannon – Communication Teacher, 2022
This original teaching idea uses an adaption of the STEM activity the Paper Tower Challenge to have students examine task and maintenance roles as well as non-functioning behaviors in small groups. While problem solving as a small group, students navigate conflict and frustration, assume various small-group roles, and then reflect on their own and…
Descriptors: Cooperative Learning, Teamwork, Group Dynamics, Student Role
Koss, Lorelei – PRIMUS, 2022
In a recent article, Crider recommends ending a course with a memorable learning experience, called an epic finale, instead of a final exam. Here, we give the details of epic finales given in four mathematics courses: Discrete Mathematics, Information and Coding Theory, Real Analysis, and Complex Analysis. We describe how to reconfigure a course…
Descriptors: Mathematics Instruction, Learning Activities, Mathematics Tests, Teamwork
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
Criscione-Naylor, Noel – Management Teaching Review, 2020
Responding to change is a critical workforce competency and an essential skill for effective leadership and management along with abilities to work in a group, problem solve, and demonstrate critical thinking capabilities. In this experiential exercise, students collaborate in groups, think critically, and respond to customer demands in a…
Descriptors: Experiential Learning, Teamwork, Critical Thinking, Cooperative Learning
Hodge, Angie; Wanek, Katie; Rech, Janice – PRIMUS, 2020
In this paper, we will discuss a type of activity that lets the mathematics classroom become a place where students can learn more than mathematical content. Specifically, students can learn interdisciplinary skills in the area of communication (both verbal and non-verbal) and debate skills that are often taught in communication or English…
Descriptors: Interdisciplinary Approach, Communication Skills, Learning Activities, Mathematics Instruction
Ruder, Suzanne; Brown, Patrick J. P.; Stanford, Courtney – Journal on Excellence in College Teaching, 2020
Process Oriented Guided Inquiry Learning (POGIL) is an active-learning pedagogy that emphasizes content mastery as well as the development of process skills like critical thinking and problem solving. Although published POGIL materials are available in several STEM disciplines, there are still a number of courses within a variety of disciplines…
Descriptors: Inquiry, Active Learning, Learning Activities, Critical Thinking
Frey, Regina F.; Brame, Cynthia J.; Fink, Angela; Lemons, Paula P. – CBE - Life Sciences Education, 2022
Problem solving plays an essential role in all scientific disciplines, and solving problems can reveal essential concepts that underlie those disciplines. Thus, problem solving serves both as a common tool and desired outcome in many science classes. Research on teaching problem solving offers principles for instruction that are guided by learning…
Descriptors: Problem Solving, Intellectual Disciplines, Teaching Methods, Science Education
Stillman, Gloria Ann; Brown, Jill P. – Mathematical Thinking and Learning: An International Journal, 2023
This paper investigates students' mathematical modeling activity in data-rich modeling tasks. It aims at gaining insight into how students develop meaning when modeling data-rich situations and the mathematical models produced. A tendency to model a particular dataset, rather than the phenomenon that the dataset is a particular instance of, has…
Descriptors: Mathematical Models, Data Analysis, Grade 10, Grade 11
Rachman, Nurmah; Rahayu, Gemi; Maay, Jems K. R.; Omar, Rosmaria; Azman, Mohamed N. A. – Pegem Journal of Education and Instruction, 2022
Interprofessional education (IPE) is a method that can support the collaboration of two or more health professions to create ideal teamwork. This study aims to evaluate the implementation of interprofessional education (IPE) in the learning process among three (3) departments of health professions in the Health Polytechnic of the Ministry of…
Descriptors: Interprofessional Relationship, Professional Education, Vocational Education, Problem Solving
Yang, Yisi; Zhang, Yan; Xiong, Xujie; Zhang, Wanju; Chen, Wen; Ge, Shiping – Journal of Chemical Education, 2021
Project-based learning (PJBL) is student-centered and teamwork educational activity that prepares students for the challenge of real-world problems. This kind of instructional method is highly recommended by the Accreditation Board for Engineering and Technology (ABET).This paper describes an authentic project that focuses on the preparation of…
Descriptors: Student Projects, Active Learning, Science Instruction, Learning Activities
Alexander, Lori – Parenting for High Potential, 2019
Perhaps as a toddler, your high-potential child was constantly engaged in her surroundings, absorbing information and making unexpected and exciting connections. When she reached school age, she was likely excited to spend all day, every day learning. Then, reality hit. Teachers spent the entire day teaching other students to stand safely in line,…
Descriptors: Teamwork, Student Needs, Academically Gifted, Student Attitudes