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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Hadjerrouit, Said; Nnagbo, Celestine Ifeanyi – International Association for Development of the Information Society, 2021
The purpose of this article is to explore students' and teachers' perceptions of affordances, and their actualization while interacting with the e-assessment system Numbas and its effect in terms of formative feedback delivery. The article uses affordance theory and a qualitative research design approach to analyze data using semi-structured…
Descriptors: Student Attitudes, Teacher Attitudes, Affordances, Formative Evaluation
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Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
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Porter, Tenelle; Molina, Diego Catalán; Blackwell, Lisa; Roberts, Sylvia; Quirk, Abigail; Duckworth, Angela L.; Trzesniewski, Kali – Journal of Learning Analytics, 2020
Mastery behaviours -- seeking out challenging tasks and continuing to work on them despite difficulties -- are integral to achievement but difficult to measure with precision. The current study reports on the development and validation of the computer-based persistence, effort, resilience, and challenge-seeking (PERC) task in two demographically…
Descriptors: Mastery Learning, Resilience (Psychology), Difficulty Level, Computer Assisted Instruction
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Chadli, Abdelhafid; Bendella, Fatima; Tranvouez, Erwan – Educational Technology & Society, 2015
In this paper we present an Agent-based evaluation approach in a context of Multi-agent simulation learning systems. Our evaluation model is based on a two stage assessment approach: (1) a Distributed skill evaluation combining agents and fuzzy sets theory; and (2) a Negotiation based evaluation of students' performance during a training…
Descriptors: Learning Motivation, Student Evaluation, Skills, Simulation
K., Abdul Gafoor; Kurukkan, Abidha – Online Submission, 2016
Self-regulated learning is identified as a fruitful learning strategy as evidenced from the increase in the number of researches in academic self-regulation since year 2000. Knowing to manage one's own learning is helpful in attaining the goals. This analysis of literature on self-regulated learning focuses on the factors that affect…
Descriptors: Independent Study, Learning Strategies, Learning Motivation, Mathematics Education
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Luka, Ineta; Seniut, Irena – Acta Educationis Generalis, 2019
Introduction: Nowadays, language and intercultural competences have become core employability skills in many fields, supporting the development of other skills which emphasizes the necessity for specific pedagogic approaches in developing online learning materials and courses that would develop learners' language competence and other relevant 21st…
Descriptors: Employment Potential, Essays, Foreign Countries, Teaching Methods
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Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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Keller, John M.; Suzuki, Katsuaki – Journal of Educational Media, 2004
A general model for motivational design of instruction is described and reviewed in terms of its application to E-learning contexts. Following a description of what is meant by E-learning environments and an overview of the four category model and design process known as the ARCS model, a variety of studies are summarized. The ARCS model is based…
Descriptors: Personality, Validity, Problem Solving, Motivation Techniques
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Huang, David Wenhao; Aagard, Hans; Diefes-Dux, Heidi – Association for Educational Communications and Technology, 2004
This article describes the purpose, development, and implementation of a cognitive-based instructional intervention and its impact on learning motivation. The study was conducted in a programming-based problemsolving course for first-year engineering students. The results suggest that the instructional intervention developed based on the…
Descriptors: Learning Motivation, Intervention, Engineering Education, Instructional Design
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Brown, John Seely – Educational Horizons, 1985
Discusses several themes that are basic to thinking about the potential impact of technology on learning. These include learning by doing, enhancing students' abilities to play with ideas, students' mental processes of reasoning and problem solving, and motivating students to learn. (CT)
Descriptors: Computer Assisted Instruction, Cooperation, Discovery Learning, Educational Environment
Rigney, Joseph W.; And Others – 1969
Knowledge of the importance of mediating processes for sustaining performance, and of self-organizing abilities for learning to perform a given task, served as the basis for a method (called TASKTEACH) of using a time-sharing digital computer to assist learning of prescriptively-guided or problem-solving serial-action tasks. The students involved…
Descriptors: Computer Assisted Instruction, Diagnostic Teaching, Digital Computers, Feedback
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Nastasi, Bonnie K.; Clements, Douglas H. – Journal of Educational Computing Research, 1994
This study of third graders examined whether qualitatively distinct cooperative computer environments (using LOGO and curriculum-based instruction in writing) engender social experiences that enhance motivation and self-concepts as learners; and the extent to which differences in motivation and self-perception accounted for differences in…
Descriptors: Computer Assisted Instruction, Context Effect, Cooperative Learning, Grade 3
Wisconsin Univ., Madison. Research and Development Center for Cognitive Learning. – 1973
This annotated bibliography lists publications of the Wisconsin Cognitive Learning program components, materials printed for the various curriculum projects, materials sold through the center document service, and materials published for the completed projects. Within each component or project grouping, the research publications are alphabetically…
Descriptors: Annotated Bibliographies, Cognitive Development, Cognitive Processes, Computer Assisted Instruction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers