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Weng, Chunmeng; Chen, Congying; Ai, Xianfeng – International Journal of Technology and Design Education, 2023
This paper illustrates the design-based learning (DBL) approach to promoting the deep learning of students and improving the quality of teaching in engineering design education. We performed three aspects of research with students in a typical educational activity. The first study investigated students' deep learning before and after the DBL…
Descriptors: Learning Processes, Teaching Methods, Educational Quality, Design
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Xiaoli Huang; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
This article presents a meta-analysis of the existing literature using Stata 18.0, focusing on the effects of ITSs on learning attitudes, knowledge acquisition, learner motivation, performance, problem-solving skills, test scores, and educational outcomes across different countries and educational levels (k = 30, g = 0.86). The findings suggest…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Learning Motivation, Student Attitudes
Luís Sousa; Vanda Santos; Dina Tavares – International Journal for Technology in Mathematics Education, 2023
Learning with understanding is essential to enabling students to solve problems that they will inevitably face in the future. Students will be more successful, if they are engaged in thought-provoking activities that encourage them to grow in their mathematical understanding and identity. With this study we intended to understand how the…
Descriptors: Mathematics Education, Learning Processes, Problem Solving, Mathematics Activities
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Yilmaz, Gamze – Communication Teacher, 2022
Originally developed in the field of design, design thinking is widely used as a pedagogical tool to help non-designer students cultivate creative thinking and problem-solving skills. Despite its positive effects on student learning via increased motivation, openness to new ideas, and creative thinking, the understanding of design thinking is…
Descriptors: Communications, Design, Thinking Skills, Case Studies
Wuryaningrum, Rusdhianti; Bektiarso, Singgih; Suyitno, Imam – International Journal of Instruction, 2020
In environmental learning, declarative and procedural knowledge is needed to to improve understanding of concepts and problem solving. The text used in KTT contains descriptions and arguments to understand declarative and procedural knowledge. This study aimed to investigate the effect of applying knowledge transforming text (KTT) on declarative,…
Descriptors: Elementary School Students, Learning Motivation, Comparative Analysis, Transformative Learning
Mao, Binbin – Higher Education Studies, 2023
This article used a questionnaire survey for the college students on learning and teaching in epidemic situation. The result of the study shows that there were existing superficial understanding on Online learning, insufficient theoretical guidance for online teaching innovation and teaching support services still lag behind expectations. Based on…
Descriptors: Teaching Methods, Learning Processes, Online Courses, Problem Solving
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Bakar, Mohamad Ariffin Abu; Ismail, Norulhuda – International Journal of Instruction, 2020
Active Learning Strategy is a significant and effective learning approach to ensure student engagement in learning sessions and enhancing understanding of the contents. Active learning with high motivation and deep learning will encourage students to plan, monitor and to evaluate the learning process and manage thought activities. This…
Descriptors: Metacognition, Learning Strategies, Learning Activities, Learning Processes
Lespiau, Florence; Tricot, André – Educational Psychology Review, 2019
According to Geary's evolutionary approach, humans are able to easily acquire primary knowledge and, with more efforts, secondary knowledge. The present study investigates how primary knowledge contents can facilitate the learning of formal logical rules, i.e., secondary knowledge. Framing formal logical problems in evolutionary salient contexts…
Descriptors: Epistemology, Learning Motivation, Abstract Reasoning, Logical Thinking
Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
Smieskova, Edita – Universal Journal of Educational Research, 2017
Often solved problems are problems of students' motivation in the process of teaching and learning. Some authors see the solution in creation a more space to students' creativity in teaching and learning. It is the aim of modern pedagogic and humanistic education, too. The submitted study aims to present possibility of how to teach geometric…
Descriptors: Geometry, Learning Motivation, Learning Processes, Creativity
Gruen, Rachael – Literacy Research: Theory, Method, and Practice, 2018
In this case study, I examine the ways adult learners improve skills and practices around communication, problem-solving, motivation, self-esteem, and technology through engagement in a makerspace curriculum focused on composition. A primary objective is to provide insight into the various ways that adult education environments can incorporate…
Descriptors: High School Equivalency Programs, Case Studies, Adult Education, Communication Skills
Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes