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George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
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Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Bers, Marina Umaschi – MIT Press, 2022
Today, schools are introducing STEM education and robotics to children in ever-lower grades. In "Beyond Coding," Marina Umaschi Bers lays out a pedagogical roadmap for teaching code that encompasses the cultivation of character along with technical knowledge and skills. Presenting code as a universal language, she shows how children…
Descriptors: Programming, Computer Science Education, Teaching Methods, Moral Values
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de Bruin, Leon R. – Teaching in Higher Education, 2018
Effective teacher-student learning relationships can propel students to advanced ways of knowing and acting. In much arts based higher education learning, dynamic and fluid interplay of cognitive, meta-cognitive and aspirational aims and goals are prevalent and passed to students in a learning relationship that can be described as a cognitive…
Descriptors: Apprenticeships, Creativity, Creative Activities, Creative Thinking
Fisher, Sharyn – ProQuest LLC, 2013
This dissertation looks at the nature of creativity and what it takes to create a creative environment between the home environment and the elementary classrooms. Children make meaning best through play, creativity and problem-solving; this theory is built on Vygotsky's zone of proximal development (1978) alongside schema theory and Sternberg…
Descriptors: Creativity, Elementary School Students, Emergent Literacy, Play
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Hakkarainen, Pentti – International Journal of Educational Research, 2008
Finnish curriculum guidelines for early education emphasise play and creative activities as significant factors in healthy child development. Constructivist theory loosely frames the guidelines, but the recommended approach lacks precise developmental goals. Since 1996, we have carried out a narrative learning project with vertically integrated…
Descriptors: Constructivism (Learning), Play, Early Childhood Education, Creative Activities
Mikovec, Amy E.; Dake, Dennis M. – 1995
The new medium of computer-aided design requires changes to the creative problem-solving methodologies typically employed in the development of new visual designs. Most theoretical models of creative problem-solving suggest a linear progression from preparation and incubation to some type of evaluative study of the "inspiration." These…
Descriptors: Cognitive Processes, Computer Assisted Design, Computer Software, Creative Activities
Bulloch, Linda R. – 1977
The document describes a South Carolina Study Project involving high school students in making decisions relating to their school communities. The project encouraged students to examine and evaluate the ways in which they formed opinions, made value decisions, and checked out the validity of their facts. Students were given training in using…
Descriptors: Creative Activities, Creative Development, Creative Thinking, Educational Improvement