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Liu, Chen-Chung; Cheng, Yuan-Bang; Huang, Chia-Wen – Computers & Education, 2011
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed…
Descriptors: Motivation, Problem Solving, Discovery Processes, Learning Experience
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Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
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Rieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment
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Christensen, Evelyn B. – Mathematics Teaching in the Middle School, 1997
A mathematics teacher shares a family discussion about Pythagorean triples as her child discovers new ideas about generating a triple. This idea can be useful for introducing students to the Pythagorean theorem. Observes that middle school students tend not to share creative insights in spite of supportive families and teachers. Presents…
Descriptors: Critical Thinking, Discovery Processes, Junior High Schools, Learning Strategies
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Van Devender, Evelyn M. – School Science and Mathematics, 1992
Describes three activities that the teacher can employ to help students develop thinking skills through mathematics instruction: (1) memorization using the technique of chunking; (2) higher order thinking with magic squares; and (3) predicting games. Identifies eight facets of the teacher's role in promoting thinking skills. (MDH)
Descriptors: Abstract Reasoning, Cognitive Development, Cognitive Processes, Discovery Processes
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English, Lyn – Arithmetic Teacher, 1992
Highlights combinatorial problems appropriate for students aged 4 to 12 years that utilize manipulatives in a hands-on approach. Examines and identifies students' strategies and self-monitoring techniques that produce effective problem solving. (MDH)
Descriptors: Discovery Learning, Discovery Processes, Elementary Education, Intermediate Grades
Weiner, Linda – 1984
A college English teacher, dissatisfied with the approach used in her composition classes and with its results, turned to the Outward Bound concepts of the German physician and schoolmaster, Kurt Hahn. These concepts include a belief in the value of creating adversity in order to overcome it, a belief that important things happen to people who are…
Descriptors: Creative Teaching, Creative Thinking, Critical Thinking, Decision Making Skills
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Fulkerson, Paul – Arithmetic Teacher, 1992
Discusses how a single problem can be utilized to discuss mathematical skills and concepts at several different levels. Presents a problem involving fractions examined at the following four levels according to the abilities of the students: (1) finding solutions; (2) identifying methods for finding solutions; (3) exploring similar examples; and…
Descriptors: Algebra, Cognitive Processes, Cognitive Style, Cooperative Learning
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Martin, Ruth A. – Science and Children, 1997
Hands-on science activities and first-hand experiences of kindergartners studying trees demonstrate the true meaning of authentic assessment. The activities and teacher interactions had several things in common: (1) they asked students to perform or create something; (2) they invoked real-world applications; (3) they showed that there is more than…
Descriptors: Active Learning, Class Activities, Cooperative Learning, Discovery Processes