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Rossi, John; Digenakis, Paula – Journal for the Education of the Gifted, 1980
The authors describe a simulation game for gifted children which involves three factions--government, business, and labor--who have to come to agreement on questions, contracts, and environmental controls. Sections outline pregame activities, statement of the problem, game objectives, the scenario, characters and their goals, procedures, and…
Descriptors: Educational Games, Elementary Secondary Education, Gifted, Learning Activities
Gordon, Jack – Training, 1985
Describes "Looking Glass," the Financial Services Industry, and other simulations for management training seminars. The article examines how the games teach decision making and allow participants to become involved. It also discusses the future of computer-based training and the costs of such programs. (CT)
Descriptors: Computer Assisted Instruction, Decision Making, Management Development, Management Games
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Gaming is discussed against a background of rationalist and historicist traditions of reality; trivial and nontrivial machine models of problem solving; and rigid-rule and free-form games. (JKP)
Descriptors: Decision Making, Educational Environment, Games, Heuristics
Ternent, William A. – 1974
The written simulation is a useful form of instruction in subject matter requiring problem solving and decision making and is also useful for evaluation of learner outcomes in areas where what is learned can best be measured by its use in problem solving and decision making. A number of criteria which stressed the perceived need for greater…
Descriptors: Decision Making, Higher Education, Management Games, Problem Solving
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Piper, Donald L. – Educational Administration Quarterly, 1974
The subjects using either the consensus model or the participative decisionmaking model had more correct decisions on the assigned task than did the same individuals deciding alone. (Author)
Descriptors: Decision Making, Decision Making Skills, Educational Administration, Educational Research
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Ramnarayan, S.; And Others – Simulation & Gaming, 1997
Analyzes how 20 groups of management specialists in charge of a computer-simulated company behaved when confronted with complex problems that arose. Difficulties stemmed from an incorrect use of available knowledge, a tendency to avoid risks and reduce uncertainty, and a motivational process which sheltered the subjective sense of competence. (AEF)
Descriptors: Administrator Behavior, Administrator Effectiveness, Computer Simulation, Decision Making
Townsend, Richard G. – 1981
An account of an effort to inculcate the habit of collegiality in advanced students in school administration, this paper describes an exercise in "simulated deliberation" focusing on policy formulation. According to the author, who was also group leader, students were given basic facts surrounding a problem in race relations and asked to identify…
Descriptors: Administrator Education, Administrator Role, Cooperation, Elementary Secondary Education
Musella, Donald F.; Joyce, H. Donald – 1973
This booklet presents an extensive simulation exercise intended to give readers a greater understanding of the role and responsibilities of the local school district superintendent and to aid readers in improving their administrative, interpersonal, and problem-solving skills. The booklet is organized in two major parts. Part 1 contains background…
Descriptors: Administrator Education, Administrator Responsibility, Administrator Role, Decision Making
Giammatteo, Michael C. – 1969
In 1967, the Northwest Regional Educational Laboratory sponsored a one-week workshop for 32 teachers from a semi-rural county, and a one-day workshop for 500 teachers from the same county, for the purpose of instructing the teachers in the use of simulation techniques for more effective classroom teaching. Several of those in attendance went on to…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Learning Laboratories
Chapman, S. C.; And Others – 1973
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two…
Descriptors: Administrators, Decision Making, Decision Making Skills, Department Heads
Friel, Susan – Classroom Computer News, 1983
Provides a detailed description of Lemonade, a business game designed to introduce elementary and secondary students to the basics of business; i.e., problem solving strategies, hypothesis formulation and testing, trend analysis, prediction, comparative analysis, and effects of such factors as advertising and climatic conditions on sales and…
Descriptors: Business Education, Computer Assisted Instruction, Economics Education, Educational Games
Hussain, K. M. – 1974
The use of games and gaming, which are simulated decision making, is examined in a paper addressed to the manager and administrator in higher education. Focus is on the use of games in situations of resource allocation for budgeting and long-range planning. Basic definitions and concepts are presented, followed by a discussion of the scope and…
Descriptors: Bibliographies, Computer Programs, Conference Reports, Decision Making
Benner, Sandy
The in-basket simulation package was designed to help students learn about working in a department store. Various activities commonly occurring in retailing are simulated through the use of written memos and telephone messages. The learning activities were written for use in either a traditional classroom or a model store. The goal of the package…
Descriptors: Decision Making, Distributive Education, Instructional Materials, Job Training
Gold, Benjamin Knox – 1966
With the rapid increase in number and size of junior colleges, administrators must take advantage of the decision-making tools already used in business and industry. This study investigated how these quantitative techniques could be applied to junior college problems. A survey of 195 California junior college administrators found that the problems…
Descriptors: Administrators, Decision Making, Doctoral Dissertations, Game Theory
Morris, Lynne Clemmons; Morris, Judson Henry, Jr. – Human Services in the Rural Environment, 1981
Defines rurbanization (change process wherein small communities/rural areas build upon their social/cultural heritages in coping with impacts of rapid growth) and rurban practice. Itemizes skills needed for rurban human service work. Offers simulations to enhance rurban practice skills, incorporating sequential use of experiential learning tools…
Descriptors: Community Change, Definitions, Experiential Learning, Human Services
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