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Simone Jablonski – International Electronic Journal of Mathematics Education, 2023
In this article, the goal is to describe students' mathematical reasoning in the context of different settings of problem-solving tasks. The core of the tasks are real objects, which are presented to the students with the help of photos, a 3D model or in the environment itself. With reference to the experiential learning theory and relations to…
Descriptors: Problem Solving, Mathematics Education, Speech Acts, Secondary School Students
Stohlmann, Micah S. – Mathematics Teacher: Learning and Teaching PK-12, 2020
An escape room can be a great way for students to apply and practice mathematics they have learned. This article describes the development and implementation of a mathematical escape room with important principles to incorporate in escape rooms to help students persevere in problem solving.
Descriptors: Experiential Learning, Mathematics Education, Educational Games, Problem Solving
Sung, Woonhee; Ahn, Junghyun; Black, John B. – Technology, Knowledge and Learning, 2017
A science, technology, engineering, and mathematics-influenced classroom requires learning activities that provide hands-on experiences with technological tools to encourage problem-solving skills (Brophy et al. in "J Eng Educ" 97(3):369-387, 2008; Mataric et al. in "AAAI spring symposium on robots and robot venues: resources for AI…
Descriptors: Computation, Programming, Problem Solving, Mathematics Education
Chesimet, M. C.; Githua, B. N.; Ng'eno, J. K. – Journal of Education and Practice, 2016
Mathematics is a subject which seeks to understand patterns that permeate both the world around us and the mind within us. There are many ways of thinking and the kind of thinking one learns in mathematics is an ability to handle abstraction and solve problems that require knowledge of mathematics. Mathematical creativity is essential for…
Descriptors: Experiential Learning, Secondary School Students, Foreign Countries, Creativity
Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
Duncan, Bruce – Australian Mathematics Teacher, 2011
This article describes a unit of work that was designed for a Year 9 class of mixed ability and which involved the definition and measurement of angles, as well as the practical application of angle properties--such as complimentary angles and the relationships in a transversal. The unit considered the numeracy skills required to interpret a…
Descriptors: Safety, Numeracy, Mathematics Instruction, Foreign Countries
Kelly, Gabrielle E. – Educational Studies, 2010
This paper describes a novel method for the delivery of an introductory module on survey sampling at a third-level institution. As part of the module, students undertake a practical survey that is of interest not only to themselves but also to university administrators and other module coordinators. Unlike many data collection activities used in…
Descriptors: Student Participation, Sampling, Leadership, Career Development
Morales, Hector – Techniques: Connecting Education and Careers (J1), 2010
Incorporating business skills such as problem-solving, public presentations, collaboration, and self-direction into STEM (science, technology, engineering and mathematics) subjects is an excellent way to build students' enthusiasm for these disciplines. When educators add workplace internships to the learning experience, they are well on their way…
Descriptors: Careers, Experiential Learning, Engineering, High School Seniors
Stephenson, Paul – Mathematics Teaching Incorporating Micromath, 2007
The Magic Mathworks Travelling Circus is a touring maths lab--in and of itself, a good thing. When children enter it, they find particular pieces of apparatus captioned with particular challenges--which is perhaps not such a good thing. Students are faced with an apparatus that can do only one thing, and so are not encouraged to look again at…
Descriptors: Mathematical Concepts, Mathematics Education, Experiential Learning, Instructional Effectiveness
Clough, G. Wayne – School Administrator, 2008
The sweeping impact of our times has affected all segments of society, universities included. Society's perception is that universities have not responded to changes, and criticism has been directed at tuition costs, access and willingness to reach out to the community. Yet universities are key if this country is to maintain its leadership as an…
Descriptors: Elementary Secondary Education, Higher Education, Mathematics Education, Science Education

Spaulding, Raymond E. – Mathematics Teacher, 1974
Descriptors: Experiential Learning, Games, Mathematical Enrichment, Mathematics Education

Miller, Leslie H.; Waits, Bert K. – Mathematics Teacher, 1974
Beginning with a construction problem admitting a classical solution, the authors provide other solutions based on algorithmic estimation and transformational geometry. The latter methods are generalized to suggest solutions to other problems; hints to these solutions are provided. Teacher-student discussion could lead in many directions. (SD)
Descriptors: Experiential Learning, Geometry, Instruction, Mathematics Education
Murphy, Pat; Lambertson, Lori; Tesler, Pearl – 2003
This book offers games and mathematics activities using a hands-on approach for middle school students and features games, puzzles, experiments, and projects. Contents include: (1) "Boxed In!"; (2) "Oddball"; (3) "Pig"; (4) "Madagascar Solitaire"; (5) "Fantastic Four"; (6) "Eratosthenes' Sieve"; (7) "Hopping Hundred"; (8) "Tic-Tac-Toe Times"; (9)…
Descriptors: Educational Games, Experiential Learning, Mathematics Activities, Mathematics Education

Spaulding, Raymond E. – Mathematics Teacher, 1973
Tac Tix is a board game for two players having a mathematical optimum strategy for play. The strategy can be discovered by application of general problem solving techniques. (JP)
Descriptors: Experiential Learning, Games, Mathematical Enrichment, Mathematics Education

Masalski, William J. – Mathematics Teacher, 1974
Descriptors: Discovery Learning, Experiential Learning, Geometric Concepts, Laboratory Procedures