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Shen, Shitian; Mostafavi, Behrooz; Barnes, Tiffany; Chi, Min – Journal of Educational Data Mining, 2018
An important goal in the design and development of Intelligent Tutoring Systems (ITSs) is to have a system that adaptively reacts to students' behavior in the short term and effectively improves their learning performance in the long term. Inducing effective pedagogical strategies that accomplish this goal is an essential challenge. To address…
Descriptors: Teaching Methods, Markov Processes, Decision Making, Rewards
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Zhou, Guojing; Wang, Jianxun; Lynch, Collin F.; Chi, Min – International Educational Data Mining Society, 2017
In this study, we applied decision trees (DT) to extract a compact set of pedagogical decision-making rules from an original "full" set of 3,702 Reinforcement Learning (RL)- induced rules, referred to as the DT-RL rules and Full-RL rules respectively. We then evaluated the effectiveness of the two rule sets against a baseline Random…
Descriptors: Learning Theories, Teaching Methods, Decision Making, Intelligent Tutoring Systems
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Cheteyan, Leslie A.; Hengeveld, Stewart; Jones, Michael A. – College Mathematics Journal, 2011
In this paper, we review the rules and game board for "Chutes and Ladders", define a Markov chain to model the game regardless of the spinner range, and describe how properties of Markov chains are used to determine that an optimal spinner range of 15 minimizes the expected number of turns for a player to complete the game. Because the Markov…
Descriptors: Markov Processes, Mathematics Instruction, Games, Teaching Methods
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Anderson, John R. – Neuropsychologia, 2012
Multivariate pattern analysis can be combined with Hidden Markov Model algorithms to track the second-by-second thinking as people solve complex problems. Two applications of this methodology are illustrated with a data set taken from children as they interacted with an intelligent tutoring system for algebra. The first "mind reading" application…
Descriptors: Markov Processes, Intelligent Tutoring Systems, Problem Solving, Methods
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Johnson, Roger W. – Teaching Mathematics and Its Applications, 1996
Presents the dice game "Drop Dead" as an example of an absorbing Markov chain. Determines the expected length and expected score of a turn of the game. (ASK)
Descriptors: Estimation (Mathematics), Markov Processes, Mathematical Concepts, Mathematics Instruction
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Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis