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Showing 1 to 15 of 74 results Save | Export
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Diamond, Harvey – PRIMUS, 2023
This paper presents a series of basic computational problems that are mathematically and/or graphically appealing, and provides an idea of places one might go in trying to understand what is happening, integrating mathematics, computation, and graphics. The real point of this paper is to make a case, through those examples, for computation as an…
Descriptors: Mathematics Instruction, Computation, College Mathematics, Undergraduate Study
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Morten Munthe; Margrethe Naalsund – Digital Experiences in Mathematics Education, 2024
The growing use of programming in mathematics classrooms presents a challenge linked to implementation in general and task design in particular. This article presents design ideas for mathematical problems incorporating programming in which the focus remains mainly on learning mathematics and less on learning programming. The article starts by…
Descriptors: Programming, Mathematics Instruction, Task Analysis, Design
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Amenda N. Chow; Peter D. Harrington; Fok-Shuen Leung – Teaching Mathematics and Its Applications, 2024
Physical experiments in classrooms have many benefits for student learning, including increased student interest, participation and knowledge retention. While experiments are common in engineering and physics classes, they are seldom used in first-year calculus, where the focus is on solving problems analytically and, occasionally, numerically. In…
Descriptors: Mathematics Instruction, Calculus, Computer Software, Programming
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Andreas Brandsaeter; Runar Lie Berge – Educational Studies in Mathematics, 2025
The reasons for teaching programming in school are indeed manifold. Programming can for example be utilized as a vehicle for understanding and learning particular mathematical subject matter, or as a tool for solving mathematical problems. In this paper, however, we propose to utilize programming as a vehicle for developing mathematical…
Descriptors: Mathematics Skills, Skill Development, Competence, Programming
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Hansen, Nils Kristian; Hadjerrouit, Said – International Association for Development of the Information Society, 2023
This paper aims at using a Use-Modify-Create approach to explore students' mathematical problem solving by means of computational thinking (CT) and programming activities. The data collection method is participant observation, in which the researcher also has the role as teacher, guiding the group activities. In our study, two groups of students…
Descriptors: Problem Solving, Computation, Thinking Skills, Programming
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Wahid Yunianto; Guillermo Bautista Jr.; Bungkus Dias Prasetyo; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2024
As computational thinking (CT) is new to teachers, they need support on how CT integration will work. This study examines the use of a hypothetical learning trajectory (HLT) to support teachers in integrating computational thinking into mathematics lessons utilizing GeoGebra. By employing the educational design research (EDR) methodology, the…
Descriptors: Computer Software, Mental Computation, Mathematics Instruction, Educational Technology
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Huiyan Ye; Biyao Liang; Oi-Lam Ng – Journal of Computer Assisted Learning, 2025
Background: Empirical studies have revealed students' development of computational thinking (CT) and mathematical thinking (MT) during programming-based mathematical problem-solving, highlighting specific CT concepts or practices that serve as learning goals or outcomes. However, implementing programming-based mathematics instruction requires…
Descriptors: Mathematics Instruction, Teaching Methods, Programming, Computation
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Ng, Oi-Lam; Liu, Minnie; Cui, Zhihao – Journal of Research on Technology in Education, 2023
We report on a case study of eight grade 5 to 6 students (ages 12-14) involved in a three-day "digital-making summer camp" focused on mathematical problem-solving through block-based programming combined with programmable electronics. Data analysis focused on the computational thinking (CT), mathematics, and problem-solving challenges…
Descriptors: Grade 5, Grade 6, Summer Programs, Camps
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Alonso Ogueda-Oliva; Padmanabhan Seshaiyer – International Journal of Mathematical Education in Science and Technology, 2024
In this paper, we introduce novel instructional approaches to engage students in using modelling with data to motivate and teach differential equations. Specifically, we introduce a pedagogical framework that will execute instructional modules to teach different solution techniques for differential equations through repositories and notebook…
Descriptors: Mathematical Models, Equations (Mathematics), Mathematics Instruction, Learning Modules
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Laurent Cervoni; Julien Brasseur – International Association for Development of the Information Society, 2022
A Prolog program consists of a set of facts and rules rather than imperative statements, commonly used in most other programming languages. Therefore, the Prolog language is used to encode logic, from which the inference engine deduces logical conclusions. In this article, we argue that the use of the Prolog language can be useful to help students…
Descriptors: Teaching Methods, Mathematics Instruction, Problem Solving, Programming Languages
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Isidor Kokalari; Kosta Lili – Science Education International, 2025
Physics, even though it is guided by simple principles, tends for many topics to be obscured in the mathematics redundancy. MATLAB®, as interactive software for computer algebra, has already had an important impact on the way physics is taught by educators. It has also had a substantial impact on the way research is performed by students to…
Descriptors: Computer Software, Physics, Science Instruction, Teaching Methods
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Stohlmann, Micah; Kim, Young Rae – Australian Mathematics Education Journal, 2020
Games are an everyday part of most students' lives. Games engage students and provide opportunities to foster perseverance in problem solving. When implemented in the mathematics classroom, game-based learning can have similar positive benefits. Students can enjoy mathematics and develop important life skills that will help them in their current…
Descriptors: Game Based Learning, Robotics, Educational Games, Mathematics Instruction
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Elif Çelik; Sevim Sevgi – Journal of Educational Technology and Online Learning, 2025
This research investigates the impact of mathematical problems created with Scratch on the problem-solving skills of 8th-grade middle school students. The research was based on the descriptive design of mixed research approaches. In this direction, the research model was single-group pretest-posttest design, which is a weak experimental design…
Descriptors: Middle School Students, Grade 8, Mathematics Instruction, Foreign Countries
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Suters, Leslie; Suters, Henry; Anderson, Adam – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This paper describes a 54-hour summer institute for grades 6-12 mathematics and science teachers (N = 19) with a comprehensive approach to preparing teachers to use computational thinking (CT) in their classrooms, including training in Python computer programming with Lego® Mindstorms® robotics, mathematics content sessions, and opportunities to…
Descriptors: Algebra, Mathematics Instruction, Pedagogical Content Knowledge, Programming
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Kwon, Yeil; Sahin, Nesrin – International Society for Technology, Education, and Science, 2021
Probability is generally considered one of the most challenging areas to teach in mathematics education due to its intricate nature. However, the simulation-based teaching method can increase students' accessibility significantly to the probability problems because it enables students to resolve the problems with minimal mathematical skills. By…
Descriptors: Probability, Mathematics Instruction, Difficulty Level, Teaching Methods
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