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Showing 1 to 15 of 42 results Save | Export
Agee, Roy – Industrial Education, 1985
Two approaches to computer use instruction are applications (use of specific application software) and problem solving (developing thinking skills oriented toward using computers to solve problems). (SK)
Descriptors: Computer Oriented Programs, Computer Science Education, Computer Software, Microcomputers
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
Eisele, James E. – Educational Technology, 1979
Discusses some prominent applications available today for most microcomputer systems, including: teaching computing to all students, the computer as a problem solving tool, games, drill and practice, simulation, and testing. (Author)
Descriptors: Computer Oriented Programs, Computer Science Education, Games, Microcomputers
Peer reviewed Peer reviewed
Dougall, Don; And Others – Computer Education, 1983
Describes a preliminary investigation in which students were taught BASIC programing using deliberately bugged programs, with program descriptions and photographs of screen as it should look if programs were running correctly. Includes educational issues involved, constraints of the investigation, sample programs, subjective/statistical analyses,…
Descriptors: Computer Programs, Computer Science Education, Educational Research, Foreign Countries
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
Peer reviewed Peer reviewed
Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
Nilson, Jeff – Classroom Computer News, 1983
"Big Business" is a series of computer simulations designed to give players a chance to compete in the practical world of business and finance. The basic elements of the simulations and versions designed for home use, middle school students, and high school students are described. (Author/JN)
Descriptors: Business, Computer Oriented Programs, Computer Programs, Computer Science Education
Friel, Susan – Classroom Computer News, 1983
"Lemonade" is one in a series of simulations designed to permit exploration of elementary concepts in economics. The nature of the simulation, problem-solving skills fostered, and suggestions for use of the program in the classroom are discussed. (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Economics
Roberts, Nancy – Classroom Computer News, 1983
Discusses steps involved in model building and simulation: understanding a problem, building a model, and simulation. Includes a mathematical model (focusing on a problem dealing with influenza) written in the DYNAMO computer language, developed specifically for writing simulation models. (Author/JN)
Descriptors: Communicable Diseases, Computer Oriented Programs, Computer Science Education, Elementary Secondary Education
Benander, Alan; And Others – Collegiate Microcomputer, 1989
Discussion of the use of computer aided instruction (CAI) and instructional software in college level courses highlights an automatic problem generator, AUTOGEN, that was written for computer science students learning assembly language. Design of the software is explained, and student responses are reported. (nine references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Science Education, Courseware, Drills (Practice)
Plomp, Tjeerd – 1989
An analysis of computer literacy curricula around the middle of the 1980s shows a remarkable overall shift away from teaching computing to teaching applications, information handling, and problem-solving. Computer use is no longer viewed as a goal in itself, but is introduced as a powerful means of fulfilling information needs and of facilitating…
Descriptors: Computer Literacy, Computer Science Education, Curriculum Development, Foreign Countries
Olds, Henry, Jr. – Classroom Computer News, 1983
Reviews an educationally valuable and reasonably well-designed simulation of volcanic activity in an imaginary land. VOLCANOES creates an excellent context for learning information about volcanoes and for developing skills and practicing methods needed to study behavior of volcanoes. (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Earth Science
Bonner, Paul – Personal Computing, 1984
Discusses issues related to how students should use computers in schools. Indicates that using computers as tools leads to further experimentation and new discoveries and that skills learned in the computing process can be used to find innovative ways to solve new problems. (JN)
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Science Education, Educational Trends
Booth, Shirley – 1990
This paper reports the results of a phenomenographic study which focused on identifying and describing the conceptions of programming and related phenomena of about 120 computer science and computer engineering students learning to program. The report begins by tracing developments in the students' conceptions of programming and its parts, and…
Descriptors: Computer Science Education, Concept Formation, Foreign Countries, Heuristics
Carter, Ricky – Classroom Computer News, 1983
Describes some commands, simple programing procedures, and applications of the programing language LOGO, including its powerful recursive feature and its value in teaching problem solving. A listing of LOGO graphics packages includes details of software and print materials, prices, and microcomputers that will support the packages. (EAO)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education
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