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Microcomputers | 4 |
Problem Solving | 4 |
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Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities

Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education

Smith, Ruth Baynard – Gifted Child Today Magazine, 1994
Intermediate level academically talented students learn essential elements of computer programming by working with robots at enrichment workshops at Dwight-Englewood School in Englewood, New Jersey. The children combine creative thinking and problem-solving skills to program the robots' microcomputers to perform a variety of movements. (JDD)
Descriptors: Academically Gifted, Creative Thinking, Enrichment Activities, Intermediate Grades

Forman, George – Journal of Research in Childhood Education, 1986
Children, aged three to seven years, were observed in spontaneous and structured situations using computer graphics and robots. It was found that computer graphics can enhance reflectivity and that robots present a rich problem-solving environment for pairs of children as they try to coordinate commands to one robot. (Author/BB)
Descriptors: Age Differences, Classroom Observation Techniques, Computer Graphics, Computer Software