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Margaret Walton; Janet Walkoe – Mathematics Teacher: Learning and Teaching PK-12, 2025
Seeds of Algebraic Thinking comes from the Knowledge in Pieces (KiP) perspective of learning. KiP is a systems approach to learning that stems from the constructivist idea that people learn by building on prior knowledge. As people experience the world, they acquire small, sub-conceptual knowledge elements. When people engage in a particular…
Descriptors: Mathematics Instruction, Prior Learning, Knowledge Level, Algebra
White, Dorothy Y. – Mathematics Teacher: Learning and Teaching PK-12, 2022
Every student has mathematical strengths beyond knowing basic facts, solving problems quickly, or showing work clearly. In this article, the author presents Smiles as an "on-ramp" task that supports students working together by unveiling and leveraging mathematical strengths. Nielsen describes on-ramp mathematics tasks as scaffolds that…
Descriptors: Mathematics Skills, Cooperative Learning, Problem Solving, Puzzles
Barbieri, Christina Areizaga; Booth, Julie L.; Chawla, Kamal – Educational Psychology, 2023
The current study assessed whether adding worked examples with self-explanation prompts focused on making connections between mathematical principles, procedures, and concepts of rational numbers to a curriculum focused on invented strategies improves pre-algebra students' fraction number line acuity, rational number concepts and procedures.…
Descriptors: Fractions, Mathematics Instruction, Teaching Methods, Algebra
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – Grantee Submission, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
McMullen, Jake; Hannula-Sormunen, Minna M.; Lehtinen, Erno; Siegler, Robert S. – British Journal of Educational Psychology, 2022
Background: Adaptive expertise is a highly valued outcome of mathematics curricula. One aspect of adaptive expertise with rational numbers is adaptive rational number knowledge, which refers to the ability to integrate knowledge of numerical characteristics and relations in solving novel tasks. Even among students with strong conceptual and…
Descriptors: Elementary School Students, Middle School Students, Grade 6, Grade 7
Yanjun Pan; Elizabeth L. Adams; Leanne R. Ketterlin-Geller; Eric C. Larson; Corey Clark – Educational Technology Research and Development, 2024
Computational thinking is acknowledged as an essential competency for everyone to learn. However, teachers find it challenging to implement the existing learning approaches in K-12 settings because the existing approaches often focus on teaching computing concepts and skills (i.e., programming skills) rather than on helping students develop their…
Descriptors: Middle School Students, Game Based Learning, Mathematics Education, Computation
Barlow, Angela T.; Gerstenschlager, Natasha E.; Strayer, Jeremy F.; Lischka, Alyson E.; Stephens, D. Christopher; Hartland, Kristin S.; Willingham, J. Christopher – Mathematics Teaching in the Middle School, 2018
This article begins by describing a class scenario in which a teacher gives her students the L problem (Watanabe 2008), which involves finding the area of a composite figure. Her students inappropriately extend the area formula for rectangles (A = L x W) to composite figures by multiplying all given dimensions. After class, the teacher concluded…
Descriptors: Mathematics Instruction, Scaffolding (Teaching Technique), Teaching Methods, Problem Solving
Brahim El Fadil; Ridha Najar – Design and Technology Education, 2024
This paper explores the integration of STEM activities in teaching and learning, emphasizing the importance of innovative pedagogical approaches in effectively introducing theoretical concepts, such as variables and functions, and merging them with practical applications. Drawing on existing literature, this study investigates the integration of…
Descriptors: STEM Education, Instructional Innovation, Learning Activities, Mathematical Concepts
Scaffolded Self-Explanation with Visual Representations Promotes Efficient Learning in Early Algebra
Tomohiro Nagashima; Anna N. Bartel; Stephanie Tseng; Nicholas A. Vest; Elena M. Silla; Martha W. Alibali; Vincent Aleven – Grantee Submission, 2021
Although visual representations are generally beneficial for learners, past research also suggests that often only a subset of learners benefits from visual representations. In this work, we designed and evaluated anticipatory diagrammatic self- explanation, a novel form of instructional scaffolding in which visual representations are used to…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Mathematics Instruction, Algebra
The Associations between Computational Thinking and Creativity: The Role of Personal Characteristics
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
Lee, Ji-Eun; Hornburg, Caroline Byrd; Chan, Jenny Yun-Chen; Ottmar, Erin – Grantee Submission, 2021
We investigated the effects of proximal grouping of numbers, problem-solving goals to make 100, and prior knowledge on students' solution strategies in an online mathematics game. Logistic regression on 857 problem-level data points from 227 middle-school students showed that students were more likely to use productive solution strategies on…
Descriptors: Mathematics Instruction, Teaching Methods, Middle School Students, Computer Games
Barbieri, Christina A.; Miller-Cotto, Dana; Booth, Julie L. – Journal of the Learning Sciences, 2019
The current study examined the effectiveness of self-explanation prompts, visual signaling cues, and a combination of the two features on middle school students' (N = 202) algebra learning. Also explored were the differential effects of features for students with faulty conceptual knowledge (evidenced by a higher prevalence of making errors during…
Descriptors: Middle School Students, Algebra, Mathematics Instruction, Cues
Mukasyaf, Fikri; Fauzi, M. Amin; Mukhtar – International Education Studies, 2019
Mathematical problem solving ability is one of the most important abilities students must have to process the information provided in solving problems. Before using mathematical problem solving skills, prior knowledge becomes the most crucial thing that makes students able to connect all available information so that they can construct new…
Descriptors: Mathematics, Problem Solving, Grade 8, Mathematics Instruction
Chan, Jenny Yun-Chen; Lee, Ji-Eun; Mason, Craig A.; Sawrey, Katharine; Ottmar, Erin – Grantee Submission, 2021
Understanding equivalence is fundamental to STEM disciplines, yet misunderstandings and misconceptions inhibit students from fully appreciating or leveraging the concept. Using the game-based algebraic notation system, From Here to There! (FH2T), students explore ideas of equivalence by dynamically transforming expressions or equations among…
Descriptors: Middle School Students, Mathematics Instruction, Prior Learning, Teaching Methods