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Gin, Brian; Sim, Nicholas; Skrondal, Anders; Rabe-Hesketh, Sophia – Grantee Submission, 2020
We propose a dyadic Item Response Theory (dIRT) model for measuring interactions of pairs of individuals when the responses to items represent the actions (or behaviors, perceptions, etc.) of each individual (actor) made within the context of a dyad formed with another individual (partner). Examples of its use include the assessment of…
Descriptors: Item Response Theory, Generalization, Item Analysis, Problem Solving
Tenison, Caitlin; Anderson, John R. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
A focus of early mathematics education is to build fluency through practice. Several models of skill acquisition have sought to explain the increase in fluency because of practice by modeling both the learning mechanisms driving this speedup and the changes in cognitive processes involved in executing the skill (such as transitioning from…
Descriptors: Skill Development, Mathematics Skills, Learning Processes, Markov Processes
Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. A Bayesian approach to model construction, calibration, and use in…
Descriptors: Video Games, Educational Games, Bayesian Statistics, Observation