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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Quale, Andreas – Physics Education, 2012
In the teaching of physics at upper secondary school level (K10-K12), the students are generally taught to solve problems analytically, i.e. using the dynamics describing a system (typically in the form of differential equations) to compute its evolution in time, e.g. the motion of a body along a straight line or in a plane. This reduces the scope…
Descriptors: Physics, Spreadsheets, Teaching Methods, Equations (Mathematics)
Kozhevnikov, Michael; Gurlitt, Johannes; Kozhevnikov, Maria – Journal of Science Education and Technology, 2013
The focus of the current study is to understand which unique features of an immersive virtual reality environment have the potential to improve learning relative motion concepts. Thirty-seven undergraduate students learned relative motion concepts using computer simulation either in immersive virtual environment (IVE) or non-immersive desktop…
Descriptors: Motion, Scientific Concepts, Concept Teaching, Virtual Classrooms
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals

Monaghan, James M.; Clement, John – Journal of Science Education and Technology, 2000
Hypothesizes that the construction of visual models, resolution of these visual models with numeric models and, in many cases, rejection of commitments such as the belief in one true velocity, are necessary for students to form integrated mental models of relative motion events. Studies high school students' relative motion problem solving.…
Descriptors: Algorithms, Computer Simulation, Cooperative Learning, High Schools
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media

Monaghan, James M.; Clement, John – International Journal of Science Education, 1999
Presents evidence for students' qualitative and quantitative difficulties with apparently simple one-dimensional relative-motion problems, students' spontaneous visualization of relative-motion problems, the visualizations facilitating solution of these problems, and students' memories of the online computer simulation used as a framework for…
Descriptors: Cognitive Processes, Computer Simulation, Concept Formation, Memory

Demana, Franklin; Waits, Bert K. – Mathematics Teacher, 1993
Discusses solutions to real-world linear particle-motion problems using graphing calculators to simulate the motion and traditional analytic methods of calculus. Applications include (1) changing circular or curvilinear motion into linear motion and (2) linear particle accelerators in physics. (MDH)
Descriptors: Acceleration (Physics), Calculus, Computer Assisted Instruction, Computer Simulation