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Lung-Chun Chang; Hon-Ren Lin; Jian-Wei Lin – Education and Information Technologies, 2024
Many students want to enroll in programming courses but fear the challenges ahead. They aspire to design quality systems or games after acquiring related skills but report concerns that programming logic is too difficult to learn because memorization of the syntax is required. Thus, they experience anxiety, are demotivated to learn, and,…
Descriptors: Learning Motivation, Outcomes of Education, Anxiety, Programming
Musa Adekunle Ayanwale; Jamiu Oluwadamilare Amusa; Adekunle Ibrahim Oladejo; Funmilayo Ayedun – Interchange: A Quarterly Review of Education, 2024
The study focuses on assessing the proficiency levels of higher education students, specifically the physics achievement test (PHY 101) at the National Open University of Nigeria (NOUN). This test, like others, evaluates various aspects of knowledge and skills simultaneously. However, relying on traditional models for such tests can result in…
Descriptors: Item Response Theory, Difficulty Level, Item Analysis, Test Items
Jeanne Dobgenski; Maria Elisabette Brisola Brito Prado; Angélica da Fontoura Garcia Silva – International Electronic Journal of Mathematics Education, 2025
By integrating computational thinking (CT) based mathematical reasoning with early childhood education through programming a dinosaur game in Scratch, this study aims to enhance the pedagogical skills of pre-service teachers by using learning objects (LOs). Also, explores frameworks for LOs construction to align with pedagogical goals, emphasizing…
Descriptors: Mathematics Instruction, Teaching Methods, Outcomes of Education, Problem Solving
Çiftci, Serdar; Bildiren, Ahmet – Computer Science Education, 2020
Background and Context: There are studies which indicate that computer programming supports high-level abilities for everyone such as creative thinking, questioning, problem solving and critical thinking which are considered within the scope of 21st-century abilities. Objective: The current experimental study was carried out to put forth the…
Descriptors: Outcomes of Education, Coding, Cognitive Ability, Problem Solving
Kostousov, Sergei A.; Simonova, Irina V. – International Association for Development of the Information Society, 2019
The purpose of the article is to identify conditions for the effective use of visual modeling tools that can help reduce the difficulty level of solving problems during the teaching high school students programming. Visual modeling tools are a type of software that allows you to create visual abstractions that reproduce concepts and objects of the…
Descriptors: Visual Aids, Models, Problem Solving, Computer Science Education
Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2021
No-code/low-code app development is transforming traditional information system development paradigms. This paper presents a pedagogical design and teaching method for no-code business app development. The contents of the teaching module include vital concepts of business app development and assignments for students. The teaching module can be…
Descriptors: Computer Software, Information Systems, Teaching Methods, Assignments
Mihci, C.; Satici, A. F. – Online Submission, 2020
Computers are problem-solving tools at heart. Without an operating system though, they would be rendered useless. Most computer users are unaware of the inherent capabilities of the bare OS and the problems it can solve for them. This comes naturally in an era of commercialized solutions in the form of apps and software packages. However, gaining…
Descriptors: Web Based Instruction, Problem Solving, Problem Based Learning, Computer Science Education
Rossano, Veronica; Roselli, Teresa; Quercia, Gaetano – International Association for Development of the Information Society, 2018
The Computational Thinking recently has been recognised as one of the basic knowledge to be developed since childhood. Coding and computers are not just programming, but tools that help students to develop problem solving skills and more deep understand of the way things work. For these reasons, great attention has been focused on this topic both…
Descriptors: Coding, Computation, Problem Solving, Computer Software
Govender, Irene – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: This study seeks to understand the various ways information systems (IS) students experience introductory programming to inform IS educators on effective pedagogical approaches to teaching programming. Background: Many students who choose to major in information systems (IS), enter university with little or no experience of learning…
Descriptors: Programming, Information Science Education, Diaries, Student Attitudes
Mulvey, Patrick; Pold, Jack – AIP Statistical Research Center, 2020
By the time physics students receive their PhDs, they have a broad understanding of many areas of physics and in-depth knowledge in a specific subfield. They have developed a comprehensive knowledge of mathematics, modeling, and programming. Graduate students in physics also develop skills in areas not specifically related to physics and not…
Descriptors: Graduate Students, Physics, College Graduates, Outcomes of Education
Çakiroglu, Ünal; Er, Betul – Informatics in Education, 2020
Considerable effort has been invested in innovative practices about teaching programming. Although the usefulness of metacognition in learning process is acknowledged, evidence demonstrating how metacognitive strategies effect in the programming classrooms is still very scarce. Given the importance of metacognitive strategies, this study seeks to…
Descriptors: Metacognition, Learning Strategies, Programming, Computer Science Education
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
Geng, Jianming; Chen, Kaiyuan; Wang, Nengxin; Ling, Sihan; Guo, Muqi; Huang, Zuyi – Chemical Engineering Education, 2019
US high school (HS) students are lagging behind their foreign peers in math performance. It is thus necessary to design teaching modules that motivate US HS students to learn more math and to improve their math skills. Our study set out to test two different software programs designed for the development of such skills. MATLAB Simulink provides a…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Education, Computer Software
Andalibi, Mehran – International Journal of Higher Education, 2019
In the study herein aimed at incorporating the entrepreneurship mindset early on in the engineering curriculum of undergraduate students via a final project of an introductory programming course with MATLAB. Students were asked to find a need on campus, in the society, or in the market with a business potential and write a standalone application…
Descriptors: Creative Thinking, Engineering Education, Problem Solving, Entrepreneurship
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