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Örnekoglu Selçuk, Melis; Emmanouil, Marina; Grizioti, Marianthi; Van Langenhove, Lieva – Designs for Learning, 2022
Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset towards solving complex societal problems in an innovative way. Its popularity in diverse disciplines beyond design, is due to its relation with the development of key 21st-century skills, such as creativity, critical thinking, collaboration and…
Descriptors: Design, Research Methodology, Problem Solving, Games
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Jen, Tessaly; Morales, Christina; Greenwald, Eric; Montgomery, Ryan; Loper, Suzanna; Barber, Jacqueline – International Journal of Science Education, 2020
The United States' Next Generation Science Standards (NGSS) elevate engineering design to the same stature as scientific inquiry, calling on science teachers to engage students in engineering practices to solve real-world problems. In response, researchers and curriculum developers designed and studied Virtual Engineering Internships (VEIs) to…
Descriptors: Science Education, Standards, Engineering Education, Learner Engagement
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Katz-Buonincontro, Jen; Davis, Orin; Aghayere, Abi; Rosen, Dave – Journal of Cognitive Education and Psychology, 2016
We report on the findings from an exploratory pilot study using the experience-sampling method (ESM) and interviews to examine learning in two undergraduate engineering technology courses designed to promote creativity. Results of the ESM analysis showed that students' positive experience decreased slightly in the first course and increased…
Descriptors: Pilot Projects, Learning Experience, Engineering Technology, Creativity
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Charlton, Patricia; Avramides, Katerina – IEEE Transactions on Learning Technologies, 2016
This paper focuses on a design based research study about STEM (Science, Technology, Engineering and Maths) learning by making through collaboration and production. This study examines learning by making by students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a…
Descriptors: Computer Science Education, Engineering Education, STEM Education, Constructivism (Learning)
Llamosa-Villalba, Ricardo; Delgado, Dario J.; Camacho, Heidi P.; Paéz, Ana M.; Valdivieso, Raúl F. – International Association for Development of the Information Society, 2014
This paper relates the "Agile School", an emerging archetype of the enterprise architecture: "Processes of Organizational Leadership" for leading and managing strategies, tactics and operations of forming in Higher Education Institutions. Agile School is a system for innovation and deep transformation of University Institutions…
Descriptors: Instructional Leadership, Educational Administration, Higher Education, Universities
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Costantino, Tracie; Kellam, Nadia; Cramond, Bonnie; Crowder, Isabelle – Art Education, 2010
Creativity often has been associated with the arts, although creativity also is essential for innovative discoveries and applications in science and engineering. In this article, a pilot study is presented about an investigation concerning how creativity is fostered in an art education course in conjunction with an undergraduate engineering…
Descriptors: Interdisciplinary Approach, Art Education, Engineering Education, Educational Cooperation
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Gomez, Emilio; Rodriguez-Marciel, Cristina – British Journal of Educational Technology, 2012
The purpose of this paper was to provide information about the virtual learning environment known as PGDnet (the Spanish acronym for "Plataforma de Gestion Docente" or Educational Management Platform in English), which was developed by the innovative education group at the Technical University of Madrid known as "Nuevas metodologias…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Web Based Instruction
Reeves, Thomas C.; And Others – 1996
This paper describes the development, implementation, and effects of new approaches to cognitive assessment within an undergraduate engineering course at the U.S. Air Force Academy. The course, ENGR 110, "Introduction to Engineering," was designed to be a problem-based learning environment in which cadets worked in teams to solve…
Descriptors: Cognitive Measurement, College Freshmen, Educational Assessment, Engineering Education