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Rachelle Emily Rawlinson; Nicola Whitton – Electronic Journal of e-Learning, 2024
The increasingly neoliberal course of Higher Education is linked to rises in student anxiety around assessment and increased fear of the consequences of failure. Making mistakes is an inevitable part of any learning process (and of life generally) and managing failure in a productive and positive way is crucial for success and wellbeing beyond…
Descriptors: Educational Games, Play, Failure, Learning Processes
Jaysveree Louw; Heidi Claassens – Journal of Education and Learning, 2025
This theoretical article examines the crucial role of play-based learning (PBL) in enhancing the mathematical skills of children in the Early Childhood Phase, referred to as Foundation Phase (Grade R-3) learners, within a South African context. The article argues that the traditional approach to teaching early childhood mathematics, where teachers…
Descriptors: Play, Mathematics Skills, Early Childhood Education, Teaching Methods
Fleer, Marilyn – Oxford Review of Education, 2022
Government guidelines are demanding greater educational outcomes and intentional teaching in Australian preschools. The purpose of this paper is to present the results of a study of how children incorporate concepts into child-initiated play. A cohort of 18 children (aged 3.0-5.8, mean age of 4.8) were digitally observed over seven weeks…
Descriptors: Educational Experiments, Role Playing, Play, Preschool Children
Jasien, Lara; Horn, Ilana – Journal for Research in Mathematics Education, 2022
We build on mathematicians' descriptions of their work and conceptualize mathematics as an aesthetic endeavor. Invoking the anthropological meaning of practice, we claim that mathematical aesthetic practices shape meanings of and appreciation (or distaste) for particular manifestations of mathematics. To see learners' spontaneous mathematical…
Descriptors: Aesthetics, Mathematics Instruction, Play, Teaching Methods
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
American Journal of Play, 2019
Rosemarie T. Truglio is the senior vice president of curriculum and content at Sesame Workshop, where she is responsible for the development of the interdisciplinary curriculum on which "Sesame Street" is based, and oversees content development across platforms such as television, publishing, toys, home video, and theme park activities.…
Descriptors: Play, Learning Processes, Workshops, Interdisciplinary Approach
Stapleton, Andrew J. – Cultural Studies of Science Education, 2018
In response to the authors, I demonstrate how threshold concepts offer a means to both contextualise teaching and learning of quantum physics and help transform students into the culture of physics, and as a way to identify particularly troublesome concepts within quantum physics. By drawing parallels from my own doctoral research in another area…
Descriptors: Quantum Mechanics, Physics, Science Education, Imagery
Larkin Weyand; Jon Balzotti; Derek L. Hansen – English Journal, 2019
Educational simulations provide students authentic contexts. These authentic contexts require situated and complex real-world arguments. Such writing scenarios help students recognize why there are often multiple interpretations of evidence, who their audience is, what they want, and what kind of genre is needed. Playable Case Studies help…
Descriptors: Teaching Methods, Play, Persuasive Discourse, Writing Instruction
Björklund, Camilla – International Journal of Early Years Education, 2014
This article reports on a small-scale investigation of how teachers organise goal-oriented learning in Swedish preschools. The revised Swedish curriculum (National Agency for Education 2011) highlights the need for children to develop their mathematics skills through activities that integrate play and learning. This study investigates how…
Descriptors: Goal Orientation, Teaching Methods, Early Childhood Education, Problem Solving
Ramani, Geetha B. – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2012
Empirical and theoretical literature on cooperative problem solving in preschool children suggests that integrating features of play into structured, experimental settings should increase the benefits of joint peer interactions and task performance. Four- and five-year-old peer dyads completed a playful, flexible, and child-driven building task or…
Descriptors: Cooperative Learning, Play, Preschool Children, Observational Learning
Thorsted, Ann Charlotte; Bing, Rie Grønbeck; Kristensen, Michael – Journal of Problem Based Learning in Higher Education, 2015
This article recounts reflections by a small group of students and their supervisor on play utilized at their meetings as part of a Problem Based Learning (PBL) process. The students experienced how a less traditional professor-student relationship arose, which transformed their interaction and relationship into a more holistic, trustful,…
Descriptors: Problem Based Learning, Play, Teacher Student Relationship, Holistic Approach
Fisher, Sharyn – ProQuest LLC, 2013
This dissertation looks at the nature of creativity and what it takes to create a creative environment between the home environment and the elementary classrooms. Children make meaning best through play, creativity and problem-solving; this theory is built on Vygotsky's zone of proximal development (1978) alongside schema theory and Sternberg…
Descriptors: Creativity, Elementary School Students, Emergent Literacy, Play
Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning
Levin, Diane – New Horizons in Education, 2010
Background: Media culture touches most aspects of the lives of children growing up today, beginning at the earliest ages. It is profoundly the lessons children learn as well as how they learn, thereby contributing to what this article characterizes as "remote control childhood." Educators need to understand remote control childhood so…
Descriptors: Mass Media Effects, Children, Educational Practices, Influence of Technology
Hakkarainen, Pentti – International Journal of Educational Research, 2008
Finnish curriculum guidelines for early education emphasise play and creative activities as significant factors in healthy child development. Constructivist theory loosely frames the guidelines, but the recommended approach lacks precise developmental goals. Since 1996, we have carried out a narrative learning project with vertically integrated…
Descriptors: Constructivism (Learning), Play, Early Childhood Education, Creative Activities
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