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Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Vavrina, Vernon J. – 1993
The appallingly inadequate knowledge of current and international affairs among U.S. college students is well documented. ICONS, the International Communication and Negotiation Simulations program, offers an encouraging initiative for addressing the problem. ICONS is a "model United Nations" that the staff of the University of Maryland…
Descriptors: Decision Making, Higher Education, International Relations, Policy Formation
Townsend, Richard G. – 1981
An account of an effort to inculcate the habit of collegiality in advanced students in school administration, this paper describes an exercise in "simulated deliberation" focusing on policy formulation. According to the author, who was also group leader, students were given basic facts surrounding a problem in race relations and asked to identify…
Descriptors: Administrator Education, Administrator Role, Cooperation, Elementary Secondary Education
Blake, Robert R., Ed.; Wolfe, Suzanne, R., Ed. – 1971
This report presents some of the proceedings of a workshop on communications in family planning programs held in Teheran, Iran. A total of 82 participants from 15 Mid-Eastern and African countries attended. The purpose of the workshop was to assist each country to prepare a work plan for information and education activities related to population…
Descriptors: Attitude Change, Clinics, Communications, Conferences
Robinson, J. N. – Adult Education, 1977
Describes an economics game for adult education designed to simulate the real world by setting up national economic policymaking in which participants can exercise their own judgment. Assesses some of the conclusions to be derived from the use of such a game. (MF)
Descriptors: Adult Education, Decision Making Skills, Economics Education, Educational Games
Magnelia, Paul F. – J Creative Behav, 1969
Descriptors: Conflict Resolution, Creative Activities, Educational Games, Group Activities
Papps, Grayce; And Others – 1974
An experimental project sought to build a replicable model of a viewer-active television simulation. Other educational goals were to 1) increase citizen concern for environmental factors and land use in Maine; 2) disseminate information on land use agencies; 3) illuminate the citizen's role in public planning; and 4) develop new patterns of…
Descriptors: Citizen Participation, Environmental Education, Land Use, Models
Ringers, Joseph, Jr. – 1982
This manual was developed to provide an overview of participative planning for community improvement and to suggest when and how to use games to achieve desired results. It is intended as a tool for the development of relevant activities which will result in innovative solutions to community problems. The manual is organized in four sections. In…
Descriptors: Adults, Community Education, Community Planning, Community Relations
Curow, Fred C., Jr. – Intercom, 1985
This simulation can be used to help secondary students examine the national and global energy issue. Students role-play various groups, including the Departments of Energy and Transportation, the U.S. Automobile Manufacturer's Association, oil lobby groups, conservation groups, citizen groups, a solar lobbying organization, and a nuclear power…
Descriptors: Conflict Resolution, Decision Making, Decision Making Skills, Energy
Sheehan, Bernard S. – 1982
Ideas that have been developed in the decision support systems (DSS) literature that seem particularly relevant to institutional research, planning, and analysis (IRPA) are reviewed. In addition, a survey of practitioners in Canadian universities that provides new information on the rapidly changing current state of information technology,…
Descriptors: College Administration, College Planning, Computer Oriented Programs, Decision Making
Masland, Andrew T. – 1982
The importance of myth and ritual in understanding the use of computer simulators in higher education is considered. Myths are commonly held beliefs that maintain social solidarity and reduce ambiguity; rituals serve a similar function, but they involve actions in addition to words. Examples of common myths and rituals are used to illustrate the…
Descriptors: Attitudes, College Administration, College Planning, Computer Oriented Programs
Feste, Karen Ann – 1977
The Middle East decision making game has been developed to provide college level political science students with some indication of the complexities of international political situations. The central issue examined in the game is the way in which perceptions of a conflict relate to foreign policy decision. The game is divided into two sections. In…
Descriptors: Case Studies, Conflict Resolution, Data Analysis, Decision Making