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Iwuanyanwu, Paul Nnanyereugo – Journal of Education in Science, Environment and Health, 2019
The present study explores students' understanding of calculus-based kinematics (henceforth, CBK), in which argumentation is taken as the sequence of the modes of fostering reasoning and problem-solving. The investigation stresses the importance of arguments students bring to the learning situation of CBK and recognizes the active construction of…
Descriptors: Calculus, Mechanics (Physics), Motion, Problem Solving
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Theodoraki, Kalliopi; Kampiotis, Spiridon – Science Education International, 2007
The purpose of the present study was to examine whether the teaching of creative movement and improvisation can influence the development of movement synthesis ability. Movement synthesis ability refers to the production of a movement composition. Twenty-five female freshmen, physical education students, participated in the study. They created…
Descriptors: College Freshmen, Females, Physical Education, Creativity
Liu, Xiufeng; MacIsaac, Dan – Journal of Science Education and Technology, 2005
This study investigates factors affecting the degree of novice physics students application of the naive impetus theory. Six hundred and fourteen first-year university engineering physics students answered the Force Concept Inventory as a pre-test for their calculus-based course. We examined the degree to which students consistently applied the…
Descriptors: Prediction, Familiarity, Physics, College Freshmen