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Wawan Kurniawan; Khairul Anwar; Jufrida Jufrida; Kamid Kamid; Cicyn Riantoni – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to implement and evaluate a personalized digital learning environment (PDLE) that delivers differentiated instruction for enhancing computational thinking competencies through robotics education. Background: The background emphasizes the growing demand for computational thinking skills in the modern workforce and the…
Descriptors: Individualized Instruction, Electronic Learning, Computation, Thinking Skills
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Zebel-Al Tareq; Raja Jamilah Raja Yusof – IEEE Transactions on Education, 2024
Contribution: A problem-solving approach (PSA) model derived from major computational thinking (CT) concepts. This model can be utilized to formulate solutions for different algorithmic problems and translate them into effective active learning methods. Background: Different teaching approaches for programming are widely available; however, being…
Descriptors: Models, Problem Solving, Computation, Thinking Skills
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Emihovich, Benjamin; Roque, Nelson; Mason, Justin – International Journal of Game-Based Learning, 2020
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on…
Descriptors: Video Games, Undergraduate Students, Problem Solving, Skill Development
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Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
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Vogelaar, Bart; Veerbeek, Jochanan; Splinter, Suzanne E.; Resing, Wilma C. M. – Journal of Computer Assisted Learning, 2021
This study aimed to investigate children's potential for reasoning by analogy utilizing a newly-developed computerized dynamic test, and the potential differential influence of executive functions (cognitive flexibility, attention, and planning) on static and dynamic measures of analogical reasoning. Participants included 64 children (mean age =…
Descriptors: Thinking Skills, Executive Function, Computer Assisted Testing, Children
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Missingham, Dorothy; Shah, Siddarth; Sabir, Fizza – Journal of University Teaching and Learning Practice, 2018
Problem solving and researching are connected activities in the engineering profession and across education. The empirical research presented in this paper considered the effectiveness for teaching and learning of a model that was based on this connection and derived from the parameters of the Research Skill Development framework. The model,…
Descriptors: Problem Solving, Research Skills, Engineering Education, Undergraduate Students
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Ibrahim, Noorashikim Noor; Ayub, Ahmad Fauzi Mohd; Yunus, Aida Suraya Md.; Mahmud, Rosnaini; Salim, Nur Raidah – Journal of Science and Mathematics Education in Southeast Asia, 2018
Purpose: This study aimed to investigate the use of HOTS-based module approach on the overall performance and problem solving skills of primary school students. Method: A quasi- experimental, nonrandomized control group, pretest-posttest delayed posttest design was conducted on two intact groups. This study was conducted in two schools in the…
Descriptors: Elementary School Students, Thinking Skills, Comparative Analysis, Foreign Countries
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Kellems, Ryan O.; Eichelberger, Carrie; Cacciatore, Giulia; Jensen, Mikaela; Frazier, Brynn; Simons, Kalee; Zaru, Mai – Journal of Learning Disabilities, 2020
The purpose of this study was to examine the effectiveness of video-based mathematics instruction for seven middle school students with specific learning disability (SLD), using an augmented reality-based training package. The dependent variable was the percentage of steps students performed correctly to solve each type of mathematics problem. The…
Descriptors: Video Technology, Computer Assisted Instruction, Computer Simulation, Mathematics Instruction
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Vogelaar, Bart; Resing, Wilma C. M. – Educational Psychology, 2018
This study examined differences in transfer of analogical reasoning after analogy-problem solving between 40 gifted and 95 average-ability children (aged 9-10 years old), utilising dynamic testing principles. This approach was used in order to examine potential differences between gifted and average-ability children in relation to progression…
Descriptors: Logical Thinking, Problem Solving, Gifted, Children
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Demirel, Turgay; Karakus Yilmaz, Turkan – British Journal of Educational Technology, 2019
The goal of this study is to determine the effectiveness of mind games played by secondary school sixth grade students as classroom activities in math and grammar courses on their perceived problem-solving skills and achievements. In the quantitative part of the study, the nonequivalent groups pre-test--post-test control group design from…
Descriptors: Problem Solving, Secondary School Students, Teaching Methods, Foreign Countries
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Vidergor, Hava E. – Curriculum Journal, 2018
The study aimed to assess the effectiveness of the multidimensional curriculum model (MdCM) in the development of higher-order thinking skills in a sample of 394 elementary and secondary school students in Israel. The study employed a quantitative quasi-experimental pre-post design, using a study module based on MdCM, comparing intervention group…
Descriptors: Thinking Skills, Skill Development, Curriculum, Elementary School Students
Emihovich, Benjamin W. – ProQuest LLC, 2017
Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of…
Descriptors: Undergraduate Students, Problem Solving, Skill Development, Video Games
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Ancel, Gulsum – Eurasian Journal of Educational Research, 2016
Problem Statement: Problem-Solving (PS) skills have been determined to be an internationally useful strategy for better nursing. That is why PS skills underlie all nursing practice, teamwork, and health care management, and are a main topic in undergraduate nursing education. Thus, there is a need to develop effective methods to teach…
Descriptors: Problem Solving, Nursing Students, Foreign Countries, Self Efficacy
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Vassilopoulos, Stephanos P.; Diakogiorgi, Kleopatra; Brouzos, Andreas; Moberly, Nicholas J. – Journal of Psychologists and Counsellors in Schools, 2018
To facilitate students' transition into secondary school, a short, problem-oriented group program was designed that included interpretation retraining, problem solving, and social-skills training. Pre- and posttest data from two groups conducted over the course of 5 weeks were combined for a total of 35 6th-grade students waiting to undergo school…
Descriptors: Transitional Programs, Secondary School Students, Student Adjustment, Grade 6
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Murphy, Lynne; Wilson, Jacqueline; Greenberg, Stacey – Journal of Experiential Education, 2017
Equine-assisted occupational therapy (EAOT) employs horse and human cooperation in activities that facilitate social, emotional, and cognitive development. The potential benefits of equine-assisted activities for students may influence the development of these types of skills in professional occupational therapy practice. This study explored the…
Descriptors: Animals, Experiential Learning, Occupational Therapy, Problem Solving
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