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Prodromou, Theodosia; Kynigos, Chronis – Mathematics Education Research Group of Australasia, 2022
This study focuses on pre-service teachers' experimentation with a game-modding process in a constructionist setting whilst they experimented with randomness embedded in wider socio-scientific issues that call for decision making under uncertainty. In this process, participants created 39 different game mods. Our observations of the participants…
Descriptors: Preservice Teachers, Mathematics Instruction, Decision Making, Constructivism (Learning)
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Orosi, Greg – International Journal of Mathematical Education in Science and Technology, 2017
In this paper, we derive the result of the classical gambler's ruin problem using elementary linear algebra. Moreover, the pedagogical advantage of the derivation is briefly discussed.
Descriptors: Algebra, Problem Solving, Elementary School Mathematics, Probability
Beaumont, Geoffrey P. – Mathematics Teaching, 1974
This article points out that many students, even of college age, lack familiarity with and confidence about probability problems. Several examples are given, including a "fair game" situation which would probably cause many readers some initial concern. (LS)
Descriptors: College Mathematics, Developmental Psychology, Game Theory, Mathematics Education
JORDAN, N. – 1960
TWO BASIC NEEDS OF THE DECISIONMAKER ARE IDENTIFIED--THE NEED TO FUNCTION UNDER CONDITIONS OF PSYCHOLOGICAL CERTAINTY AND THE NEED TO BE VIGILANT AFTER THE INITIAL DECISION HAS BEEN MADE. PSYCHOLOGICAL CERTAINTY IS DETERMINED BY THE PERSON'S ASSESSMENT OF HIS ENVIRONMENT OR LIFE SPACE AND THE RESOURCES HE HAS AT HIS COMMAND, BOTH OF WHICH ARE…
Descriptors: Anxiety, Behavior Theories, Cognitive Processes, Decision Making
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
Harris, Richard J. – 1971
This extension of Harris' classification system permits classification of the interval-scale properties of any 2 x 2 (two person, two choice) game. The system is compared to taxonomies developed by various previous researchers. It is shown to permit compact description of any 2 x 2 game as an octet of numbers. It also permits rapid classification…
Descriptors: Classification, Decision Making, Game Theory, Games
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Butterworth, William T.; Coe, Paul R. – PRIMUS, 2004
"The Price is Right" ("TPIR") is a rich source of examples of applied probability, combinatorics, and game theory. While some of the games played on stage by individual contestants stress a knowledge of pricing, many are also heavily based on probability. "TPIR" stage games are a treasury of interesting modules that can be effective learning tools…
Descriptors: Game Theory, Mathematics Education, Probability, Mathematics Anxiety
Weinberg, Sanford B. – 1978
The development of game theory was a response to a need to understand human decision making processes in situations of incomplete or imperfect information. By reducing decision making situations to probability game systems, it is possible to analyze and test various competitive strategies that maximize wins and minimize losses. Although game…
Descriptors: Cognitive Processes, Communication (Thought Transfer), Concept Formation, Conflict
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Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory