Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Technology | 3 |
Problem Solving | 3 |
Program Effectiveness | 3 |
Programming Languages | 3 |
Foreign Countries | 2 |
Questionnaires | 2 |
Teaching Methods | 2 |
Algebra | 1 |
Case Studies | 1 |
College Students | 1 |
Computer Assisted Instruction | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bandele, Samuel Oye; Adekunle, Adeyemi Suraju – Journal of Education and Practice, 2015
The study was conducted to design, develop and test a c++ application program CAP-QUAD for solving quadratic equation in elementary school in Nigeria. The package was developed in c++ using object-oriented programming language, other computer program that were also utilized during the development process is DevC++ compiler, it was used for…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Kumar, Amruth N. – Journal on Educational Resources in Computing, 2005
Researchers and educators have been developing tutors to help students learn by solving problems. The tutors vary in their ability to generate problems, generate answers, grade student answers, and provide feedback. At one end of the spectrum are tutors that depend on hand-coded problems, answers, and feedback. These tutors can be expected to be…
Descriptors: Feedback (Response), Programming Languages, Case Studies, Educational Technology