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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Dionne Barnes-Proby; Susan Bush-Mecenas; Tara Laila Blagg; Christopher Joseph Doss; John F. Pane; Jennifer Jeffries – RAND Corporation, 2024
Formal mentoring has been an effective approach to mitigate challenges facing underserved youth and contributes to observable improvements in behavior, relationships, and emotional well-being (Rhodes, 2008). Mentored youth appear to gain improvements in peer and parent relationships and school performance, while also engaging in lower levels of…
Descriptors: Mentors, Family Needs, Barriers, Youth Programs
Rahim, Noor Faridah A. – Education for Information, 2013
A collaborative and knowledge sharing virtual activity on "Second Life" using a learner-centred teaching methodology was initiated between Temasek Polytechnic and The Hong Kong Polytechnic University (HK PolyU) in the October 2011 semester. This paper highlights the author's experience in designing and implementing this e-learning…
Descriptors: Foreign Countries, Cooperation, Knowledge Management, Sharing Behavior
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Wresch, William – 1983
As drill and practice programs in computer assisted instruction (CAI) in English give students a chance to test their understanding and free the teacher from test grading, they seem a legitimate if unexciting use of the computer; but what seems less defensible is that, according to some estimates, 90% of available CAI software is of this drill and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, English Instruction
Ahlers, Robert H., Ed.; And Others – Journal of Computer-Based Instruction, 1986
Features articles on topics related to use of expert systems for training: machine intelligence effectiveness in military systems applications; automated maneuvering board training system; intelligent tutoring system for electronic troubleshooting; technology development for intelligent maintenance advisors; design of intelligent computer assisted…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Simulation, Decision Support Systems