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Showing 1 to 15 of 19 results Save | Export
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Mulliner, Max P. – Computers in the Schools, 1985
Briefly discusses several frequently encountered barriers to learning--negative impact on inner self, threatening situations, rewards, and blockage of spontaneous exploration--from both theoretical and practical perspectives. Ways in which Logo is useful in removing these barriers are noted. (MBR)
Descriptors: Creativity, Discovery Learning, Educational Theories, Epistemology
Thornburg, David D. – A+: The Independent Guide to Apple Computing, 1986
Reviews Logo programming language's developmental history, including Papert's vision, creation of LISP, and evolution of Logo from LISP; discusses reasons for Logo not becoming a commonplace programming language; describes Logo program design and its utility for serious programmers; and lists sources of further information on Logo. (MBR)
Descriptors: Adults, Artificial Intelligence, Children, Computer Graphics
Denenberg, Stewart A. – 1988
This paper describes part of a course for college freshmen entitled "Computation, Reasoning, and Problem Solving," which uses the LOGO programming language to integrate computer programming skills, collaborative problem solving skills, and writing skills. Discussion of the computer programming component includes two of the LOGO problem…
Descriptors: Cognitive Processes, College Freshmen, Discovery Learning, Higher Education
Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Robinson, Louise; And Others – 1984
A computer language that can be used by people of all ages, Logo allows children the freedom to direct their own learning. Integrating Logo into the curriculum provides students the opportunity to program a computer, to engage in logical, sequential thinking and planning, to solve problems, and to manipulate text, language, graphics, and music…
Descriptors: Computer Assisted Instruction, Critical Thinking, Discovery Learning, Elementary Secondary Education
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Kull, Judith A. – Journal of Research in Childhood Education, 1988
Twenty-three children in each of 2 first-grade classrooms were observed as they worked in pairs with the computer language Logo in a learning-by-discovery context. Describes children's behaviors related to planning, correction of errors, reflection, causality, and procedure-writing. (RJC)
Descriptors: Classroom Environment, Computer Assisted Instruction, Discovery Learning, Elementary Education
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Sfard, Anna – For the Learning of Mathematics, 1991
A personal experience is described concerning problem solving that incorporates the computer to help generate multiple examples of proposed conjectures as solutions. The positive potential of technology to allow students of mathematics to experience the process of discovering mathematics through conjecture and generalization is emphasized. (MDH)
Descriptors: Computer Assisted Instruction, Discovery Learning, Learning Strategies, Mathematics Education
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Perkins, D. N.; And Others – 1985
Under normal instructional circumstances, some youngsters learn programming in BASIC or LOGO better than others. Clinical investigations of novice programmers suggest that this happens in part because different students bring different patterns of learning to the programming context. Many students disengage from the task whenever trouble occurs,…
Descriptors: Classroom Observation Techniques, Cognitive Style, Discovery Learning, Elementary Secondary Education
Spikell, Mark A., Ed. – 1980
This document is a collection of reports presented at a programable calculator symposium held in Seattle, Washington, in April, 1980, as part of the annual meeting of the National Council of Teachers of Mathematics (NCTM). The session was designed to review whether the programable calculator has a place in the school mathematics program, in light…
Descriptors: Calculators, Discovery Learning, Educational Technology, Instructional Materials
Solomon, Cynthia J. – 1976
This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as…
Descriptors: Addition, Computation, Computer Programs, Computer Science Education
Lee, Mi Ok C. – 1991
This study examined the effects of guided programmed instruction with Logo programming on the development of cognitive processes and thinking skills among college students. Logo programming has been advocated as a powerful tool to help students develop higher order thinking, an awareness of their thinking processes, and problem solving skills;…
Descriptors: Cognitive Processes, College Students, Computer Assisted Instruction, Discovery Learning
Lawler, Robert W. – 1980
This document focuses on the use of a computer and the LOGO programing language by an eight-year-old boy. The stepping of variables, which is the development and incrementally changing of one of several variables, is an idea that is followed in one child's mind as he effectively directs himself in a freely-chosen problem-solving situation. The…
Descriptors: Biographical Inventories, Case Studies, Computer Science Education, Computers
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Hyde, Hartley – Australian Mathematics Teacher, 1992
Utilizes LOGO to teach the concept of inequalities by programing the turtle to take random walks in the coordinate plane restricted to predetermined regions defined by inequalities. The students task is to discover the inequalities that define the illegal areas into which the turtle must not move. Provides examples and corresponding computer…
Descriptors: Algebra, Analytic Geometry, Computer Assisted Instruction, Computer Graphics
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Tuovinen, Juhani E.; Hill, Douglas M. – School Science and Mathematics, 1992
Offers LOGO as an environment that facilitates the development of cognitive strategies useful in problem solving. Presents LOGO activities requiring students to combine preprogramed procedures to produce worksheet patterns. Using this approach promotes using LOGO as a vehicle for problem solving and results in a more positive attitude toward LOGO.…
Descriptors: Cognitive Development, Cognitive Processes, Cognitive Style, Computer Assisted Instruction
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Kennedy, Joe – Mathematics Teacher, 1993
Discusses possible approaches to solving the problem of how many different triangles can be formed on an n x n geoboard and the different geometric concepts utilized to formulate a solution. Approaches include counting strategies, writing a computer program, and using difference equations. (MDH)
Descriptors: Computer Uses in Education, Discovery Learning, Discovery Processes, High Schools
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