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Ashbacher, Charles – Mathematics and Computer Education, 1991
Described is an experience in assigning mathematics problems that have been purposefully selected from professional journals to assist upper level college mathematics students in developing confidence in their ability to contribute published solutions. Several examples are included. (JJK)
Descriptors: College Mathematics, Computer Assisted Instruction, Higher Education, Mathematical Enrichment

Frank, Kenneth W. – Mathematics Teacher, 1985
A simply posed problem suitable for a class studying summations and series, a class in elementary computer programing, a high school mathematics club, or an individual study project is given, with solution and challenges. (MNS)
Descriptors: Computer Software, Gifted, Mathematical Enrichment, Mathematics Instruction
Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
Piele, Donald T. – Creative Computing, 1982
A hungry worm is looking for something to eat according to very specific rules, and the path he takes is a graph. The problem is detailed in Applesoft BASIC using low resolution graphics for worms that turn 90 degrees and high resolution for worms that can turn 45 degrees. (MP)
Descriptors: Computer Graphics, Computer Programs, Graphs, Mathematical Concepts

Sloyer, Clifford W.; And Others – Mathematics Teacher, 1985
The mathematical content involved in self-teaching enrichment models for students in grades 8-12, the pedagogy employed in a summer institute for such students, and the results obtained are presented. (MNS)
Descriptors: Gifted, Mathematical Enrichment, Mathematics Instruction, Problem Sets

King, Ronald S. – Mathematics and Computer Education, 1982
A program written in PASCAL designed to find the number of binary trees possible for a given number of nodes is presented. The problem was found to be highly motivating and exciting for the group of introductory computer science students with whom it was used. (MP)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, Higher Education
Piele, Donald T. – Creative Computing, 1982
The design of a computer program to efficiently generate prime numbers is discussed. Programs for many different brands of home computers are listed, with suggestions of ways the programs can be speeded up. It is noted everyone seems to have a favorite program, but that every program can be improved. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Mathematical Enrichment
Spikell, Mark A., Ed. – 1980
This document is a collection of reports presented at a programable calculator symposium held in Seattle, Washington, in April, 1980, as part of the annual meeting of the National Council of Teachers of Mathematics (NCTM). The session was designed to review whether the programable calculator has a place in the school mathematics program, in light…
Descriptors: Calculators, Discovery Learning, Educational Technology, Instructional Materials

Clason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
A mult tile is a set of polygons each of which can be dissected into smaller polygons similar to the original set of polygons. Using a recursive LOGO method that requires solutions to various geometry and trigonometry problems, dissections of mult tiles are carried out repeatedly to produce tile patterns. (MDH)
Descriptors: Computer Assisted Instruction, Discovery Processes, Geometry, Mathematical Enrichment
Lawler, Robert W. – 1980
This document focuses on the use of a computer and the LOGO programing language by an eight-year-old boy. The stepping of variables, which is the development and incrementally changing of one of several variables, is an idea that is followed in one child's mind as he effectively directs himself in a freely-chosen problem-solving situation. The…
Descriptors: Biographical Inventories, Case Studies, Computer Science Education, Computers

Kennedy, Joe – Mathematics Teacher, 1993
Discusses possible approaches to solving the problem of how many different triangles can be formed on an n x n geoboard and the different geometric concepts utilized to formulate a solution. Approaches include counting strategies, writing a computer program, and using difference equations. (MDH)
Descriptors: Computer Uses in Education, Discovery Learning, Discovery Processes, High Schools
Virginia State Dept. of Education, Richmond. Div. of Sciences and Elementary Administration. – 1986
The purpose of this guide is to provide a resource for teacher use in computer mathematics instruction. Although it is not intended to be used as a textbook or a complete course syllabus, the guide does include a set of student objectives which are designed to define the content of a 1-year course in computer mathematics. The major focus of the…
Descriptors: Computer Uses in Education, Course Content, Course Objectives, Courseware

Sandefur, James T. – Mathematics Teacher, 1992
Discusses the use of technology in solving compound interest-rate problems that can be modeled by linear relationships. Uses a graphing calculator to solve the specific problem of determining the amount of money that can be borrowed to buy a car for a given monthly payment and interest rate. (MDH)
Descriptors: Computer Assisted Instruction, Credit (Finance), Equations (Mathematics), Graphing Calculators
Stevenson, Frederick W. – 1992
This book attempts to introduce students to the creative aspects of mathematics through exploratory problems. The introduction presents the criteria for the selection of the problems in the book. Criteria indicate that problems should: be immediately attractive, require data to be generated or gathered, appeal to students from junior high school…
Descriptors: Calculators, Computer Assisted Instruction, Creative Thinking, Creativity