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Ott, Jack A. – Mathematics Teacher, 1985
A realistic problem is presented, computing the probability of winning a sports playoff series if the probability if winning a single game is known. Only simple permutation formulas and some basic logic are required to solve the problem. Two computer programs and a discussion of solution methods are included. (MNS)
Descriptors: Computer Software, Mathematics Instruction, Microcomputers, Probability
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
Peer reviewed Peer reviewed
Weinstock, Harold – American Journal of Physics, 1972
Descriptors: College Science, Computer Assisted Instruction, Computer Programs, Physics
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Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education
Peer reviewed Peer reviewed
Flusser, Peter – Mathematics Teacher, 1984
A problem from a course called "Introduction to Gambling" is described. A flowchart and a computer program are included. (MNS)
Descriptors: College Mathematics, Computer Oriented Programs, Computer Software, Flow Charts
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Jensen, Robert J. – Arithmetic Teacher, 1988
Suggests a series of ratio activities that make use of a computer to produce graphical collections of objects in a grid with variable dimensions. Extends content to the areas of proportions, statistics, probability, programming, and problem solving. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Elementary Education, Elementary School Mathematics
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Wardle, Michael – Mathematics in School, 1984
Some specific uses of microcomputers in mathematics instruction are presented. Included are examples for generating data and patterns, checking, practice of various types, developing understanding, comparing results, simulation of experiments, introducing new ideas, solving problems, and extending into new areas. Brief computer programs are given.…
Descriptors: Algebra, Computer Assisted Instruction, Computer Simulation, Estimation (Mathematics)
Peer reviewed Peer reviewed
Allinger, Glenn D., Ed.; And Others – Arithmetic Teacher, 1988
Reviews following computer materials: Coordinate Math; How the West Was One + Three x Four; Math Facts Lottery, Basic Skills Game; Math Tutor, Division; Now You See It, Now You Don't; Pinball Math, Basic Skills Game; Place Value-Add/Subtract; Quarter Mile; Regrouping; Sailing through Story Problems; Scope Math, Computer Mathematics Course for…
Descriptors: Basic Skills, Computation, Computer Assisted Instruction, Computer Oriented Programs
Blum, Ronald, Ed. – 1969
Designed to serve as a guide for integrating interactive problem-solving or simulating computers into a college-level physics course, this anthology contains nine articles each of which includes an introduction, a student manual, and a teacher's guide. Among areas covered in the articles are the computerized reduction of data to a Gaussian…
Descriptors: College Instruction, Computer Assisted Instruction, Curriculum Development, Data Analysis
Manus, Lee Aura; Zipser, Dean – 1977
An interdisciplinary course in problem solving, entitled "patterns of problem solving," and its unique peer program offered at the University of California, Los Angeles, are described. The emphasis in the subject matter and approach is to expose the student to the wide range of alternative problem solving techniques and to enable the…
Descriptors: Communication (Thought Transfer), Computer Oriented Programs, Computers, Course Descriptions
Lindquist, Mary Montgomery, Ed.; Shulte, Albert P., Ed. – 1987
This yearbook contains 20 articles pertaining to geometry instruction. Part 1 considers "Perspectives," with articles on the van Hiele model, resolving dilemmas, implications of using computer graphics, chances of geometry surviving in the secondary curriculum, and role of Euclidean geometry. Part 2 provides "A View of Problem Solving and…
Descriptors: Calculus, Computer Graphics, Educational Change, Elementary Secondary Education
New York City Board of Education, Brooklyn, NY. Div. of Curriculum and Instruction. – 1986
This document describes a mathematics course that uses the computer to solve mathematics problems. It was developed to be used with students who have completed at least one year of general mathematics or are not achieving success in the traditional mathematics program. The course is intended to review, reinforce, and extend concepts included in…
Descriptors: Algebra, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education