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Goldstein, Ira; And Others – 1974
LISP LOGO is a computer language invented for the beginning student of man-machine interaction. The language has the advantages of simplicity and naturalness as well as that of emphasizing the difference between programs and data. The language is based on the LOGO language and uses mnemonic syllables as commands. It can be used in conjunction with…
Descriptors: Artificial Intelligence, Computer Programs, Computer Science Education, Computers
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities

Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Er, M. C. – Journal of Science and Mathematics Education in Southeast Asia, 1984
Points out difficulties associated with teaching introductory computer programing courses, discussing the importance of computer programing and explains activities associated with its use. Possible solutions to help teachers resolve problem areas in computer instruction are also offered. (ML)
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Science Education, Computers

Woodhouse, D. – Computers and Education, 1983
Discusses the rationale, aims, and objectives of introductory computer courses and suggests an improved approach to designing such courses to prepare pupils for a computer-based society and to improve problem solving through structured programing. Criteria for evaluating and choosing an appropriate programing language are listed. (EAO)
Descriptors: Computer Literacy, Computer Science Education, Curriculum Design, Evaluation Criteria

Palumbo, David B. – Review of Educational Research, 1990
This review addresses several key issues in research on the potential relationship between programing language instruction and problem solving. Issues associated with problem-solving theory, expertise, transfer of training, treatment-related issues, language-related issues, and sampling are considered. Treatment-related and language-related issues…
Descriptors: Computer Science Education, Educational Research, Literature Reviews, Methods Research
Booth, Shirley – 1990
This paper reports the results of a phenomenographic study which focused on identifying and describing the conceptions of programming and related phenomena of about 120 computer science and computer engineering students learning to program. The report begins by tracing developments in the students' conceptions of programming and its parts, and…
Descriptors: Computer Science Education, Concept Formation, Foreign Countries, Heuristics

Goktepe, Mesut; And Others – Computers and Education, 1989
Discussion of the use of computers in education focuses on a graphics-based system for teaching the Pascal programing language for problem solving. Topics discussed include user interface; notification based systems; communication processes; object oriented programing; workstations; graphics architecture; and flowcharts. (18 references) (LRW)
Descriptors: Communications, Computer Assisted Instruction, Computer Graphics, Computer Science Education

Zirkler, Dieter; Brownell, Gregg – Computers in the Schools, 1991
Undergraduates in a computer literacy class were pretested on analogical reasoning skills. One section then received LOGO programing instruction, and the other section received nonprograming instruction on computer uses in education. Posttest results indicated that analogical reasoning skills development is a consequence of LOGO programing and…
Descriptors: Analogy, Computer Literacy, Computer Science Education, Higher Education
Brown, John Seely; Rubinstein, Richard – 1974
Concepts in recursive functional programing form the basis of a course designed to introduce Humanities and Social Science students to computer programing. Unlike many introductory courses, recursion was taught prior to any mention of iteration or assigned operations. LOGO, a non-numeric language originally invented for use by children, was chosen…
Descriptors: Abstract Reasoning, Computer Programs, Computer Science Education, Course Descriptions
Smith, John B. – 1973
A series of computer science courses at Pennsylvania State University is designed to meet the needs of undergraduate humanities students who wish to use computers. The first of three integrated courses exposes the student to the range of computer applications in the humanities and teaches him to write nontrivial programs in the PL/1 Programing…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Computer Science Education

Hancock, Chris – For the Learning of Mathematics, 1988
Described and critiqued are two ideas which have proven valuable in teaching programming at the introductory level, the mental model and the programming plan. (PK)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science, Computer Science Education
Carter, Ricky – Classroom Computer News, 1983
Describes some commands, simple programing procedures, and applications of the programing language LOGO, including its powerful recursive feature and its value in teaching problem solving. A listing of LOGO graphics packages includes details of software and print materials, prices, and microcomputers that will support the packages. (EAO)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education

Dyck, Jennifer L.; Mayer, Richard E. – Journal of Educational Psychology, 1989
Computer-naive university students (N=124) were taught the BASIC programing language by solving and receiving feedback on program comprehension problems stated in BASIC or on corresponding problems stated in English followed by problems stated in BASIC. Results support a sequential method of instruction beginning with use of natural language…
Descriptors: College Students, Comprehension, Computer Assisted Instruction, Computer Science Education