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Showing 1 to 15 of 29 results Save | Export
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McCoy, Leah P. – School Science and Mathematics, 1990
Selects five critical elements for success in problem solving in mathematics and in computer programing: general strategy; planning; logical thinking; variables; and debugging. Describes the role of the five elements based on a literature review. Forty-one references are listed. (YP)
Descriptors: Computer Assisted Instruction, Elementary School Mathematics, Elementary Secondary Education, Logical Thinking
Linton, M. J.; And Others – 1987
Use of a computer programming language in problem-solving activities provides an opportunity to examine how young children use a restricted set of language primitives. The generation, and execution of computer instructions was used as a verification stage in the problem-solution process. The metric is intended to provide a descriptive…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Elementary Education, Elementary School Mathematics
Papert, Seymour – Classroom Computer Learning, 1984
Seymour Papert, creator of LOGO, explains how he came to create this important problem-solving language and how he intended it to be used to foster learning among children. What children can do with turtle geometry (indicated to be a natural approach to mathematics) is one topic considered. (Author/JN)
Descriptors: Cognitive Development, Cognitive Processes, Elementary Education, Elementary School Mathematics
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Adner, Haya – School Science and Mathematics, 1990
Investigated the effect of the choice of a model's medium (algebraic expression or computer program) on the performance of students. Student programers did not transfer the qualities of a computer program approach to their algebraic models. Provides items for five tests. (YP)
Descriptors: Algebra, College Mathematics, Computer Software, Higher Education
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Hillel, Joel; And Others – Educational Studies in Mathematics, 1989
Described is a year-long study of the way a group of six 12-year-old children went about solving a special class of geometric problems using a computer and a limited set of LOGO programing tools. Examines solution strategies deciding whether those strategies led to insights about mathematical relations. (Author/MVL)
Descriptors: Cognitive Development, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
Ellis, Carol; McDaniel, Nan – 1984
This unit is designed to acquaint elementary students with the way a computer operates and the way people communicate with computers. The format of the unit was designed so that the instruction can be provided by the classroom teacher. The lessons are constructed so that, with some teacher guidance, the students can work through them step by step.…
Descriptors: Computer Graphics, Computer Uses in Education, Elementary Education, Elementary School Mathematics
Ellis, Carol; McDaniel, Nan – 1984
This series of units is designed to help middle, junior high, and high school students use LOGO computer language as a tool to explore concepts in geometry, estimation and problem solving. The format of the unit was designed so that the instruction can be provided by the classroom teacher. The lessons are constructed so that, with some teacher…
Descriptors: Computer Graphics, Computer Uses in Education, Elementary Secondary Education, Estimation (Mathematics)
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Kenney, Margaret J.; Bezuszka, Stanley J. – Mathematics Teacher, 1984
Presents a collection of problems focusing on: (1) squares in arithmetic and number theory; (2) squares in geometry; (3) topics blending arithmetic and geometric aspects of squares; and (4) squares and Logo. A sample student worksheet (with answers) is included. (JN)
Descriptors: Arithmetic, Geometry, Junior High Schools, Learning Activities
San Francisco State Univ., CA. – 1981
This document is the first of seven units developed by the Math Network Curriculum Project. Each unit, designed to be a 2-week module, is a teacher's guide which includes detailed directions along with the courseware and software needed. Teacher intervention in the non-computer activities that begin each unit is required, and the consistent use of…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Learning Activities, Mathematical Concepts
Johnson, Jerry – Computing Teacher, 1989
Discusses problem solving in mathematics instruction and examines the role of students, teachers, and computers in the problem solving process. Seven sample problems that require high school mathematics and some knowledge of a programing language are offered for use in exploring the problem solving process. (LRW)
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Problem Sets, Problem Solving
Allocco, Lisa; And Others – Educational Technology, 1992
Discusses the use of the LOGO programing language as a problem-solving tool for elementary school students. Papert's theory is explained; the integration of LOGO into the language arts and math curricula is discussed; LOGO research is reviewed; and recommendations for future work are offered. (18 references) (LRW)
Descriptors: Computer Assisted Instruction, Curriculum Development, Elementary Education, Elementary School Mathematics
Goldstein, Ira; And Others – 1974
LISP LOGO is a computer language invented for the beginning student of man-machine interaction. The language has the advantages of simplicity and naturalness as well as that of emphasizing the difference between programs and data. The language is based on the LOGO language and uses mnemonic syllables as commands. It can be used in conjunction with…
Descriptors: Artificial Intelligence, Computer Programs, Computer Science Education, Computers
Feurzeig, Wallace; And Others – 1971
LOGO is a programming language developed at Bolt, Beranek and Newman, Inc., specifically for use in teaching. It provides the student with a set of numerical and symbolic primitives as elements for gradually building extended, complex program structures. The building of these structures is facilitated by a procedure-oriented programming heuristic…
Descriptors: Algebra, Algorithms, Computer Assisted Instruction, Computer Oriented Programs
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Clayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
Rosser, Phyllis – Teachers and Writers Magazine, 1983
Describes the current use and potential of the LOGO programing language in a variety of educational situations. (JL)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Instructional Improvement, Mathematics Instruction
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