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Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities

Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
Kirkpatrick, Susan N.; Biglan, Barbara – Computing Teacher, 1990
Describes activities that present concepts and applications of artificial intelligence (AI) for elementary and secondary school students. The use of Logo with elementary students is discussed; appropriate software is described; programing activities using Logo, BASIC, and Prolog are examined; and the field of robotics is discussed. (four…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Courseware, Elementary Secondary Education