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Bohan, James F.; Shultz, John L. – Mathematics Teacher, 1996
Presents an extension of the hog game that satisfies the mathematical process activities of observing patterns; forming, testing and proving hypotheses; and applying and extending proved results. Discusses use of technology in the investigation of problems and in the process of devising and validating general rules. (ASK)
Descriptors: Educational Technology, Mathematical Applications, Mathematics Instruction, Pattern Recognition
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers