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The Effect of STEM-Based Robotic Coding Education on Primary School Students' Decision-Making Skills
Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – Journal of Theoretical Educational Science, 2024
The aim in this study was to determine the effectiveness of STEM-based robotic coding education for primary school students in terms of their decision-making skills. Mixed method research was conducted. Pretest-posttest control group designs were used in the quantitative phase, and a case study was performed in the qualitative phase of the…
Descriptors: STEM Education, Robotics, Coding, Elementary School Students
Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
Coxon, Steve V.; Dohrman, Rebecca L.; Nadler, Dustin R. – Roeper Review, 2018
Children using robotics for engineering, science, technology, and mathematics (CREST-M) is an ongoing curriculum creation and evaluation project developing math-focused science, technology, engineering, and mathematics (STEM) curriculum units that incorporate storytelling with math and are designed to be engaging for students from backgrounds…
Descriptors: Robotics, STEM Education, Story Telling, Disproportionate Representation
Apiola, Mikko; Tedre, Matti – Journal of Information Technology Education: Innovations in Practice, 2013
It has been shown that deep approaches to learning, intrinsic motivation, and self-regulated learning have strong positive effects on learning. How those pedagogical theories can be integrated in computing curricula is, however, still lacking empirically grounded analyses. In a more general level, it has been widely acknowledged that in…
Descriptors: Computer Science Education, Creativity, Robotics, Problem Based Learning
Chen, Chen-Yuan – Educational Research and Reviews, 2013
In recent years, researches had shown that the development of problem solving skill became important for education, and the educational robots are capable for promoting students not only understand the physical and mathematical concepts, but also have active and constructive learning. Meanwhile, the importance of situation in education is rising,…
Descriptors: Problem Solving, Learning Theories, Problem Based Learning, Learning Activities
Saldana, Matt; Rodden, Leslie – Leadership, 2012
In this article, the authors discuss how educators can engage students in real world learning using their academic knowledge and technical skills. They describe how school districts have discovered that the world of robotics can help students use technical skills to solve simulated problems found in the real world, while understanding the…
Descriptors: Teaching Methods, Technology Education, World Problems, Problem Based Learning
Bennie, Fiona; Corbett, Charlotte; Palo, Angela – Odyssey: New Directions in Deaf Education, 2015
This article describes an after-school program at the Horace Mann School for the Deaf (HMS), the oldest public day school for deaf students in the United States, where almost half of the student body imagined and created bridge and robotic machines. The Deaf Robotics Engineering and Math Team, or the DREAM Team club, included HMS students in…
Descriptors: After School Programs, Robotics, Deafness, Program Descriptions
Sheikh, Muntaha; Fulbright, Mark; Hademenos, George – Physics Teacher, 2011
Project-based learning is a research-based instructional tool that has proven to be effective in all secondary curricular disciplines, particularly in the areas of science, technology, engineering, and mathematics (STEM). A project is an applied activity, often hands-on, where the students are challenged to successfully address a problem. In many…
Descriptors: Student Projects, Active Learning, Problem Solving, STEM Education
Barron, Brigid; Darling-Hammond, Linda – George Lucas Educational Foundation, 2008
The George Lucas Educational Foundation began in 1991 with an ambitious mission: to demonstrate how innovative learning environments in classrooms, supported by powerful new technologies, could revolutionize learning. As an organization founded by George Lucas, its members believed that the same benefits of technology that were transforming…
Descriptors: Computer Uses in Education, Experiential Learning, Active Learning, Cooperative Learning