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Showing 1 to 15 of 28 results Save | Export
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Wu, Juana; Guo, Rong; Wang, Zhuo; Zeng, Rongqing – Interactive Learning Environments, 2021
Developing the problem-solving abilities of elementary school students has been recognized as an important educational objective. Science curricula, because of their practical and experimental characteristics, are thought to be an important way to develop students' problem-solving ability. The use of Virtual Reality (VR) technology in teaching…
Descriptors: Video Technology, Technology Integration, Computer Simulation, Science Activities
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Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
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Hodgson, Jay Y. S.; Mateer, Scott C. – American Biology Teacher, 2015
The compound microscope is an important tool in biology, and mastering it requires repetition. Unfortunately, introductory activities for students can be formulaic, and consequently, students are often unengaged and fail to develop the required experience to become proficient in microscopy. To engage students, increase repetition, and develop…
Descriptors: Inquiry, Biology, Science Instruction, Teaching Methods
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Cohen, Joel I. – American Biology Teacher, 2014
A standard part of biology curricula is a project-based assessment of cell structure and function. However, these are often individual assignments that promote little problem-solving or group learning and avoid the subject of organelle chemical interactions. I evaluate a model-based cell project designed to foster group and individual guided…
Descriptors: Biology, Science Instruction, Cytology, Models
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Scott, Fraser J. – Chemistry Education Research and Practice, 2014
This paper describes the utility of using simulated, rather than real, student solutions to problems within a peer-assessment setting and whether this approach can be used as a means of improving performance in chemical calculations. The study involved a small cohort of students, of two levels, who carried out a simulated peer-assessment as a…
Descriptors: Science Instruction, Chemistry, Simulation, Peer Evaluation
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Vrellis, Ioannis; Avouris, Nikolaos; Mikropoulos, Tassos A. – Australasian Journal of Educational Technology, 2016
Although problem-based learning (PBL) has many advantages, it often fails to connect to the real world outside the classroom. The integration with the laboratory setting and the use of information and communication technologies (ICTs) have been proposed to address this deficiency. Multi-user virtual environments (MUVEs) like Second Life (SL) are…
Descriptors: Science Activities, Outcomes of Education, Satisfaction, Problem Based Learning
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Choi, Hyun-Jung; Ahn, Jung Hoon; Ko, Minsu – Journal of Biological Education, 2008
This paper describes a forensic science simulation programme applicable for use in colleges. Students were asked to find a putative suspect by DNA fingerprinting using a simple protocol developed in this study. DNA samples were obtained from a hair root and a drop of blood, common sources of DNA in forensic science. The DNA fingerprinting protocol…
Descriptors: Problem Solving, Genetics, Biotechnology, Crime
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Dugger, Chester W. – Science Teacher, 1972
The most economical means of extracting salt from a salt mine is posed as a simulation problem for middle school students. (CP)
Descriptors: Instruction, Middle Schools, Problem Solving, Resource Materials
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Weinstock, Harold – American Journal of Physics, 1972
Descriptors: College Science, Computer Assisted Instruction, Computer Programs, Physics
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Waugh, Michael L. – Science Teacher, 1986
Presents a predator-prey simulation which involves students in collecting data, solving problems, and making predictions on the evolution of prey populations. Provides directives on how to perform the chi-square test and also includes an Applesoft BASK program that performs the calculations. (ML)
Descriptors: Computer Assisted Instruction, Ecology, Problem Solving, Science Activities
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Joo, Yong Lak; Choudhary, Devashish – Chemical Engineering Education, 2006
For decades, every chemical engineer has been asked to have a background in separations. The required separations course can, however, be uninspiring and superficial because understanding many separation processes involves conventional graphical methods and commercial process simulators. We utilize simple, user-­friendly mathematical software,…
Descriptors: Visualization, Computation, Chemical Engineering, Engineering Education
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Konopka, Allan; Furbacher, Paul; Gedney, Clark – American Biology Teacher, 1999
Advocates using computer-simulated learning environments to allow students to develop their own problem-solving rules when it comes to collecting and evaluating scientific data. Describes the use of "Identibacter interactus" to simulate identification of an unknown microorganism. (WRM)
Descriptors: Biology, Computer Simulation, Higher Education, Microbiology
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Fuller, Kenneth – Science and Children, 1986
Offers a way of teaching quantitative thinking through a software program called, "Hot Dog Stand." This simulation provides students with practice in planning expenses, in computing problems, and in dealing with a situation in which outcomes depend on random events. Also includes suggestions for computer use during non-scheduled time. (ML)
Descriptors: Computation, Computer Assisted Instruction, Elementary School Science, Elementary Secondary Education
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McEachran, David Ballard; Marshak, Stephen – Journal of Geological Education, 1986
Describes three microcomputer programs that allow geology students to deform two-dimensional images on a computer screen and then to measure changes in angular relationships. Two of the programs simulate pure and simple shear and the third simulates variations in shear strain that occur in shear zones. (ML)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Courseware
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Tornkvist, Soren – Physics Education, 1981
Provides rationale for and examples of a game (Mastermind) which fosters the development of a systematic approach to problem solving. Includes a brief summary of an experiment with 50 high school students indicating value of the game. (JN)
Descriptors: College Science, Educational Games, Higher Education, Learning Activities
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