NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 12 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Suna-Seyma Uçar; Inigo Lopez-Gazpio; Josu Lopez-Gazpio – Education and Information Technologies, 2025
Recent advancements in large language models (LLMs) have shown potential in enhancing educational practices, particularly in technology-assisted learning environments. This study critically evaluates the reasoning capabilities of LLMs, such as ChatGPT, within the context of chemistry education. We designed targeted adversarial prompts that…
Descriptors: Abstract Reasoning, Thinking Skills, Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hsin-Yu Lee; Pei-Hua Chen; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – International Journal of Educational Technology in Higher Education, 2024
In the evolving landscape of higher education, challenges such as the COVID-19 pandemic have underscored the necessity for innovative teaching methodologies. These challenges have catalyzed the integration of technology into education, particularly in blended learning environments, to bolster self-regulated learning (SRL) and higher-order thinking…
Descriptors: Artificial Intelligence, Synchronous Communication, Blended Learning, Self Management
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
Peer reviewed Peer reviewed
Direct linkDirect link
Rich, Kathryn M.; Yadav, Aman; Larimore, Rachel A. – Education and Information Technologies, 2020
Incorporating computational thinking (CT) ideas into core subjects, such as mathematics and science, is one way of bringing early computer science (CS) education into elementary school. Minimal research has explored how teachers can translate their knowledge of CT into practice to create opportunities for their students to engage in CT during…
Descriptors: Computation, Thinking Skills, Elementary School Mathematics, Elementary School Science
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Balgopal, Meena M.; Casper, Anne Marie A.; Atadero, Rebecca A.; Rambo-Hernandez, Karen E. – International Journal of Science Education, 2017
Working in small groups to solve problems is an instructional strategy that allows university students in science, technology, engineering, and mathematics disciplines the opportunity to practice interpersonal and professional skills while gaining and applying discipline-specific content knowledge. Previous research indicates that not all group…
Descriptors: Inquiry, Prompting, Active Learning, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kuo, Eric; Hallinen, Nicole R.; Conlin, Luke D. – International Journal of Science Education, 2017
One aim of school science instruction is to help students become adaptive problem solvers. Though successful at structuring novice problem solving, step-by-step problem-solving frameworks may also constrain students' thinking. This study utilises a paradigm established by Heckler [(2010). Some consequences of prompting novice physics students to…
Descriptors: Science Instruction, Physics, Epistemology, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Wilcox, Bethany R.; Pollock, Steven J. – Physical Review Special Topics - Physics Education Research, 2015
The Dirac delta function is a standard mathematical tool that appears repeatedly in the undergraduate physics curriculum in multiple topical areas including electrostatics, and quantum mechanics. While Dirac delta functions are often introduced in order to simplify a problem mathematically, students still struggle to manipulate and interpret them.…
Descriptors: Science Instruction, Undergraduate Study, College Science, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Kun; Chen, Ching-Huei; Wu, Wen-Shiuan; Chen, Wei-Yu – Educational Technology & Society, 2015
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were randomly assigned to one of four experimental conditions, forming a 2 x 2 factorial design with the…
Descriptors: Prompting, Feedback (Response), Cues, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Heckler, Andrew F. – International Journal of Science Education, 2010
We conducted a series of experiments to investigate the extent to which prompting the construction of a force diagram affects student solutions to simple mechanics problems. A total of 891 university introductory physics students were given typical force and motion problems under one of the two conditions: when a force diagram was or was not…
Descriptors: Prompting, Mechanics (Physics), Problem Solving, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Peer reviewed Peer reviewed
Wright, Emmett L. – Journal of Research in Science Teaching, 1981
Reports long-term effects of intensive instruction in the cue attendance or hypothesis generation on open-exploration behavior of 120 ninth graders. Five dependent measures included: number of observed details; number and quality of hypotheses; and number and diversity of questions. Results suggest long-term benefits. (Author/JN)
Descriptors: Cognitive Processes, Conflict Resolution, Cues, Discovery Learning