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Anggi Liztya Qomara; Bea Hana Siswati; Bevo Wahono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The 21st century learning demanded students to master the 4C competencies: critical thinking and problem-solving, communication, collaboration, and creativity and innovation, with problem-solving skills significantly influencing students' cognitive learning outcomes. This study utilized the Flipped Classroom instructional model, assisted by the…
Descriptors: Flipped Classroom, Problem Solving, Learning Processes, Foreign Countries
Nicholas Gorgievski; Thomas DeFranco – Investigations in Mathematics Learning, 2024
In most mathematics textbooks, each lesson is followed by a set of homework problems in one of two ways -- blocked practice and mixed practice. Additionally, most mathematics textbooks rely on a common learning strategy called overlearning, that is, mastering a skill and continuing to practice this same skill. This study investigated the effects…
Descriptors: Calculus, Mathematics Instruction, Mathematics Achievement, Scores
Ginns, Paul; Muscat, Katherine; Naylor, Ryan – Educational and Developmental Psychologist, 2023
Objective: When students learn or solve problems, attentional resources are depleted; rest breaks may restore cognitive functioning in support of learning. Research framed by attention restoration theory holds that exposure to natural environments may be another means to restore attentional resources. The study investigated the effects of…
Descriptors: Intervals, Attention, Learning Processes, Problem Solving
Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
Sunismi, Sunismi; Setiawan, Yayan Eryk – Journal of Education and Learning (EduLearn), 2022
This research aimed to determine the effectiveness of the issue, discussion, establishment, and application (IDEA) learning model in embedding mathematical concepts understanding. It is a quantitative study with a quasi-experimental approach. This research was conducted at Malang Islamic University with students majoring Mathematics education…
Descriptors: Models, Learning Processes, Mathematical Concepts, Foreign Countries
van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
Liu, Sa; Liu, Min – AERA Online Paper Repository, 2021
To understand how learner metacognition and goal orientation affect learner problem-solving in a Serious Game (SG) environment, this study examined 12 undergraduate students' metacognition, goal orientations, and problem-solving performances and processes while playing a SG that adopts problem-based learning pedagogy to teach space science.…
Descriptors: Metacognition, Goal Orientation, Problem Solving, Undergraduate Students
Touw, Kirsten W. J.; Vogelaar, Bart; Bakker, Merel; Resing, Wilma C. M. – Educational Technology Research and Development, 2019
This study aimed to combine the use of electronic technology and dynamic testing to overcome the limitations of conventional static testing, and adapt more closely to children's individual needs. We investigated the effects of a newly developed computerized series completion test using a dynamic testing approach and its relation to school…
Descriptors: Computer Assisted Testing, Academic Achievement, Elementary School Students, Grade 2
Vieira, Camilo; Magana, Alejandra J.; Roy, Anindya; Falk, Michael L. – Cognition and Instruction, 2019
Creating explanations is an important process for students, not only to make connections between novel information and background knowledge, but also to be able to communicate their understanding of any given topic. This article explores students' explanations in the context of computational science and engineering, an important interdisciplinary…
Descriptors: Student Attitudes, Comprehension, Computation, Programming
Machado, Cristiane Tolentino; Carvalho, Ana Amélia – Journal of Continuing Higher Education, 2020
Undergraduates need to develop critical thinking, problem-solving skills, and deep understanding of concepts. Concept maps are considered an educational tool that promotes meaningful learning and that has demonstrated potential effects in the learning process. Based on studies carried out in adult/higher education, the aim of this review is to…
Descriptors: Concept Mapping, Educational Benefits, Undergraduate Students, Adult Education
Fyfe, Emily R.; Alibali, Martha W.; Nathan, Mitchell J. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
Making connections during math instruction is a recommended practice, but may increase the difficulty of the lesson. We used an avatar video instructor to qualitatively examine the role of linking multiple representations for 24 middle school students learning algebra. Students were taught how to solve polynomial multiplication problems, such as…
Descriptors: Middle School Students, Secondary School Mathematics, Algebra, Learning Processes
Kusmaryono, Imam; Jupriyanto; Kusumaningsih, Widya – European Journal of Educational Research, 2021
This article highlights the main ideas that underlie the differences in potential pragmatic knowledge constructs students experience when solving problems, between the zone of proximal development (ZPD) and the zone of potential construction (ZPC). This qualitative research is based on a phenomenological approach to finding the meaning of things…
Descriptors: Sociocultural Patterns, Problem Solving, Mathematics Instruction, Teaching Methods
Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials