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Mathematics Teacher, 1977
A familiar Christmas song described as a second-year algebra problem is presented in "The Twelve Days of Christmas". Five strategies for solving inequalities are discussed in "Solving Algebraic Inequalities". (JT)
Descriptors: Algebra, Inequalities, Instruction, Mathematics

Ouellette, Hugh – School Science and Mathematics, 1979
A method for solving certain types of problems is illustrated by problems related to Fibonacci's triangle. The method involves pattern recognition, generalizing, algebraic manipulation, and mathematical induction. (MP)
Descriptors: Algebra, Induction, Mathematics Education, Pattern Recognition

Guckenheimer, Gertrude – Mathematics Teacher, 1975
Three games played with regular bridge decks of cards are described. By playing the games students gain practice in use of basic operations on integers and in the development of strategies. (SD)
Descriptors: Basic Skills, Experiential Learning, Games, Instruction

Meyer, Ruth Ann; Riley, James E. – Mathematics Teacher, 1986
This activity is designed to help students recognize and extend rectangular patterns and to use patterning to formulate rules for "nth" cases. Three worksheets are included. (MNS)
Descriptors: Geometric Concepts, Learning Activities, Mathematics Instruction, Pattern Recognition

Landauer, Edwin G. – Mathematics Teacher, 1984
Curiosities offer an interesting alternative to traditional methods of attacking problems. An illustrative situation is given, with graphical, computer, and analytical methods used to solve the problem. (MNS)
Descriptors: Algebra, Computer Software, Graphs, Mathematics Instruction

Lepowsky, William L. – Mathematics Teacher, 1976
The similarity between two apparently dissimilar problems is explored. Pascal's triangle is involved. (SD)
Descriptors: Instruction, Mathematical Models, Mathematics, Mathematics Education
Glaser, Robert – 1985
Information-processing students solving problems in the 1960s and 1970s accepted the tradition of early experimental psychology in concentrating primarily on the study of "knowledge-lean" tasks in which competence can usually be acquired over short periods of learning and experience. In recent years, experts have examined knowledge-rich…
Descriptors: Cognitive Development, Cognitive Structures, Learning Processes, Learning Strategies

Reed, R. – Mathematics in School, 1974
An activity sequence is described. Several aspects of a population problem are developed using isoperimetric graph paper and symmetry principles to derive general rules. (SD)
Descriptors: Graphs, Induction, Learning Activities, Mathematical Models

Krulik, Stephen; Wilderman, Ann M. – School Science and Mathematics, 1976
Several games, which can be useful in the classroom for teaching problem solving strategies, are described. (SD)
Descriptors: Educational Games, Experiential Learning, Games, Instruction

Ouellette, Hugh – Mathematics Teacher, 1975
Three worksheets provide exercises involving triangular arrays of numbers. (SD)
Descriptors: Experiential Learning, Instruction, Instructional Materials, Mathematics Education

Litwiller, Bonnie H.; Duncan, David R. – Mathematics in School, 1997
Describes an activity that utilizes four pattern blocks to help students understand and explain perimeter. Engages students in making and supporting conjectures about a scenario that involves trains composed of various shapes with different perimeters. (DDR)
Descriptors: Educational Strategies, Enrichment Activities, Geometry, Learning Activities

Bohan, James F.; Shultz, John L. – Mathematics Teacher, 1996
Presents an extension of the hog game that satisfies the mathematical process activities of observing patterns; forming, testing and proving hypotheses; and applying and extending proved results. Discusses use of technology in the investigation of problems and in the process of devising and validating general rules. (ASK)
Descriptors: Educational Technology, Mathematical Applications, Mathematics Instruction, Pattern Recognition

Ott, Jack A.; Contento, Anthony – Mathematics Teacher, 1986
A computer program is presented for the billiard ball problem. It can be integrated into a lesson on inductive reasoning and suggests several ways to do so. (MNS)
Descriptors: Cognitive Processes, Computer Software, Induction, Learning Activities

Mauland, Lyle E. – Mathematics Teacher, 1985
Patterns resulting from polygonal numbers are explored, with examples of triangular, square, pentagonal, rectangular, and other numbers. Tables and formulas to be developed are included. (MNS)
Descriptors: Geometric Concepts, Learning Activities, Mathematics, Mathematics Instruction

Stones, Ivan D. – Mathematics Teacher, 1983
Properties of the harmonic number triangle are listed, and ways of generating the elements of harmonic triangles are described. (MNS)
Descriptors: Fractions, History, Learning Activities, Mathematical Enrichment
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