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Showing 1 to 15 of 25 results Save | Export
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Stephen M. Fitzjohn; Alice M. Semenenko; Frances M. MacMillan – Advances in Physiology Education, 2025
In response to a decline in the numeracy skills and confidence of first-year biomedical science undergraduate students, a series of quizzes was developed to encourage students to practice their numeracy skills with topic-related problems. The quizzes were created using existing tools in the online learning platform Blackboard (Blackboard, Inc.).…
Descriptors: Active Learning, Numeracy, Self Efficacy, Learning Management Systems
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Aziz Shekh-Abed – European Journal of Engineering Education, 2025
Self-knowledge is an important element of metacognition. It encompasses understanding one's own strengths and weaknesses and includes belief and self-assessment of one's capacity to perform a task. Cognitive skills comprise a range of mental processes, such as attention, memory, problem solving, systems thinking, abstract thinking, and critical…
Descriptors: Foreign Countries, High School Students, Grade 12, Metacognition
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Ju-Hui Wei; Hsueh-Hua Chuang; Thomas J. Smith – Journal of Creative Behavior, 2024
Previous research suggests that teachers' adoption of inquiry-based teaching is influenced by school culture's openness to creative solutions, with teachers' self-efficacy in inquiry-based teaching acting as a mediator. However, considering the potential impact of local educational and socio-cultural context on teachers' behavior, findings from…
Descriptors: Foreign Countries, Self Efficacy, School Culture, Active Learning
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Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
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Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
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Albano, Giovannina; Arzarello, Ferdinando; Dello Iacono, Umberto – Technology, Knowledge and Learning, 2021
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital…
Descriptors: Game Based Learning, Active Learning, Inquiry, Electronic Learning
Chun Chu; Jessica L. Dewey; Weiwei Zheng – Journal of Chemical Education, 2023
To enhance students' learning and help them understand the whole picture of the field of inorganic chemistry, an inorganic laboratory technique course was designed that uses scaffolded, inquiry-based lab experiments and project-based learning. The scaffolded, inquiry-based laboratories taught in the first 8 weeks of the course helped students…
Descriptors: Inquiry, Scientific Research, Scaffolding (Teaching Technique), Student Projects
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Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
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Mou, Tsai-Yun – Asia-Pacific Education Researcher, 2020
This study investigated college students' experiences with project-based learning in 3D design, specifically for 3D modeling. A total of 49 college students from a Visual Arts program participated in this study. By implementing a project-based assignment throughout one semester, each student was responsible for completing his or her proposed…
Descriptors: College Students, Student Projects, Active Learning, Visual Arts
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Brahim El Fadil; Ridha Najar – Design and Technology Education, 2024
This paper explores the integration of STEM activities in teaching and learning, emphasizing the importance of innovative pedagogical approaches in effectively introducing theoretical concepts, such as variables and functions, and merging them with practical applications. Drawing on existing literature, this study investigates the integration of…
Descriptors: STEM Education, Instructional Innovation, Learning Activities, Mathematical Concepts
Christopher Edward Gilmore – ProQuest LLC, 2024
In this study, I explored how (a) a team-based instructional method rather than a one-teacher-one-classroom, traditional teaching model and (b) an inquiry-based learning approach affected teachers attitudes and self-efficacy for teaching and students attitudes, self-efficacy, engagement, and connections to school. The study was conducted within…
Descriptors: Grade 9, High School Students, Urban Schools, Team Teaching
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Frey, Regina F.; McDaniel, Mark A.; Bunce, Diane M.; Cahill, Michael J.; Perry, Martin D. – CBE - Life Sciences Education, 2020
We previously reported that students' concept-building approaches, identified a priori using a cognitive psychology laboratory task, extend to learning complex science, technology, engineering, and mathematics topics. This prior study examined student performance in both general and organic chemistry at a select research institution, after…
Descriptors: Concept Formation, Problem Solving, Active Learning, Inquiry
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Kim, Eunhye; Strimel, Greg J. – IEEE Transactions on Education, 2020
Contribution: Increased understanding of the influence of a project-based multidisciplinary design and innovation course on students' engineering design thinking, specifically regarding problem framing. Background: Entrepreneurship-related education has been offered to engineering and technology students, but its influence has been discussed…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Entrepreneurship
Tawfik, Andrew A.; Hung, Woei; Giabbanelli, Philippe J. – Interdisciplinary Journal of Problem-based Learning, 2020
To date, there are currently many variations of inquiry-based instruction including problem-based learning (PBL), lecture prior to problem solving, and case-based learning (CBL). While each claim to support problem-solving, they also include different levels of student-centeredness and instructor support. From an educational perspective, further…
Descriptors: Active Learning, Inquiry, Outcomes of Education, Problem Based Learning
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Childers, Carla; Hartman, Katie; Hiler, Jacob; Andzulis, Mick – Journal of Education for Business, 2020
Client projects have long been recognized for their value as an experiential learning device and as a way to increase a wide range of skills, including critical thinking and problem solving. The extant literature, however, has not fully explored the relationship among student attitudes, learning outcomes, and project evaluations. Through…
Descriptors: Student Attitudes, Marketing, Business Administration Education, Experiential Learning
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