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Chernikova, Olga; Heitzmann, Nicole; Stadler, Matthias; Holzberger, Doris; Seidel, Tina; Fischer, Frank – Review of Educational Research, 2020
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher education and to implement different types of scaffolding to facilitate effective learning. This meta-analysis includes 145 empirical studies and investigates the effectiveness of different scaffolding types and technology in simulation-based…
Descriptors: Simulation, Higher Education, Instructional Effectiveness, Scaffolding (Teaching Technique)
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Steinberg, Jonathan; Andrews-Todd, Jessica; Forsyth, Carolyn; Chamberlain, John; Horwitz, Paul; Koon, Al; Rupp, Andre; McCulla, Laura – ETS Research Report Series, 2020
This study discusses the development of a basic electronics knowledge (BEK) assessment as a pretest activity for undergraduate students in engineering and related fields. The 28 BEK items represent 12 key concepts, including properties of serial circuits, knowledge of electrical laws (e.g., Kirchhoff 's and Ohm's laws), and properties of digital…
Descriptors: Knowledge Level, Skill Development, Psychometrics, Student Evaluation
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Rouse, William B.; And Others – 1980
A series of six experiments was conducted to increase understanding of human performance on diagnostic tasks, and in the process to investigate the feasibility of using context-free computer-based simulations to train troubleshooting skills. Three simulated diagnostic tasks were developed: a simple context-free task, a complex context-free task,…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Decision Making Skills, Difficulty Level
Rogers, Margaret M. – CAPTRENDS, 1983
Six tips for increasing student problem-solving skills are offered in this teacher fact sheet. Puzzles and simulations matched to student mental maturity and general knowledge are recommended as activities for helping students think more flexibly and practice higher order thinking skills. In addition, four suggestions are given for controlling…
Descriptors: Critical Thinking, Decision Making Skills, Difficulty Level, Educational Games
Johnson, William B.; And Others – 1980
This annotated bibliography developed in connection with an ongoing investigation of the use of computer simulations for fault diagnosis training cites 61 published works taken predominantly from the disciplines of engineering, psychology, and education. A review of the existing literature included computer searches of the past ten years of…
Descriptors: Annotated Bibliographies, Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs
Koeller, Olaf – 1994
Scholastic achievement tests and mental ability tests normally consist of a set of multiple choice items, all of which are assumed to measure school-relevant cognitive abilities. The presumption, in a given test situation, is that the answers/solutions to the given tasks represent cognitive capabilities on the part of the examinees. The purpose of…
Descriptors: Achievement Tests, Cognitive Ability, Difficulty Level, Grade 7
Krumboltz, John D., And Others – 1968
This project was composed of two major research experiments and four subsidiary experiments, designed to test alternative ways of constructing and applying occupational problem-solving materials. In Part I, Difficulty Level of Simulated Vocational Problems in Encouraging Career Exploration, it was found that the difficulty level did significantly…
Descriptors: Achievement Tests, Career Guidance, Career Planning, Control Groups