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Lazzeri, Joyce – 1980
Suitable for secondary school students, the workbook provides flowcharting activities to help students understand the logical steps used in problem solving. Before applying the flowcharting procedures to mathematical problems, students are first introduced to familiar non-mathematical problems such as sharpening a pencil or eating peanuts. Section…
Descriptors: Flow Charts, Learning Activities, Logical Thinking, Mathematics Instruction
Hussain, K. M. – 1974
The use of games and gaming, which are simulated decision making, is examined in a paper addressed to the manager and administrator in higher education. Focus is on the use of games in situations of resource allocation for budgeting and long-range planning. Basic definitions and concepts are presented, followed by a discussion of the scope and…
Descriptors: Bibliographies, Computer Programs, Conference Reports, Decision Making
Cummings, C. Peter; Cook, Desmond L. – 1973
This module is the second in a self-instructional program designed to train public school personnel in how to manage educational projects. The purpose of this module is to provide current or potential project directors with the basic knowledge, skills, abilities, and sensitivities needed to manage a local educational project. In the areas of…
Descriptors: Administrators, Autoinstructional Aids, Elementary Secondary Education, Flow Charts
Nelson, Doreen G. – 1974
The program outlined in this manual is an interdisciplinary method of teaching required curriculum (plus additional skills) to elementary students within the framework of a series of activities that relate subject matter to real-life situations. The activities of the program are divided into four slightly overlapping phases or topic areas, each…
Descriptors: Creative Development, Creative Thinking, Curriculum Guides, Educational Games