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Jinming He; Shixiu Ren; Danhui Zhang – Large-scale Assessments in Education, 2024
Collaborative problem solving (CPS), as a twenty-first century skill, is critically important for both living and life-long learning. Motivation in CPS equates to students' needs to recognize their efforts in collaboration. Given the complexity of CPS contexts, the intertwined relationship among different types of motivations was investigated…
Descriptors: Cooperation, Problem Solving, Student Motivation, Achievement
Whitney L. Figland-Cook; Richie Roberts; J. Joey Blackburn – Journal of Agricultural Education, 2025
Educators have a plethora of teaching methods that allow them to tailor the learning environment to meet students' needs. One novel instructional approach that has grown in popularity in U.S. higher education has been the flipped classroom approach, which has become a popular way to embrace a student-centered learning environment. Of the various…
Descriptors: Undergraduate Students, Agricultural Education, Cognitive Style, Student Motivation
Rachael A. Williams – ProQuest LLC, 2024
Gifted students' often go unchallenged in the classroom, and this lack of tailored instruction can lead to decreased motivation, which, in turn, influences underachievement, which is a significant concern since these children, theoretically, should be our highest achievers. This 4-week (i.e., eight instructional days) semi-randomized,…
Descriptors: Academically Gifted, Elementary School Students, Mathematics Skills, Problem Solving
Cecilia Latorre-Cosculluela; Verónica Sierra-Sánchez; Sandra Vázquez-Toledo – Smart Learning Environments, 2025
The importance and benefits of teamwork in the university context have been widely recognized in recent decades. However, there is little evidence that analyzes the effects of the combination of collaborative learning strategies and gamification methodologies for the improvement of transversal skills and academic performance. In this sense, in…
Descriptors: College Students, Gamification, Student Attitudes, Cooperative Learning
Naseem, Azra; Ahmad, Sohail; Yousuf, Shahtaj; Ali, Haider; Mian, Asad Iqbal – Technology, Pedagogy and Education, 2023
In 2020 Pakistan's first-ever hackathon on school emergencies was organised, where schools and community stakeholders collaborated to deconstruct problems and develop solutions. The study aimed to investigate participants' motivation for and experiences of the hackathon. Qualitative and quantitative data were collected from hackers, mentors,…
Descriptors: Foreign Countries, Emergency Programs, School Safety, Innovation
Zabala-Vargas, Sergio Andres; García-Mora, Lewis; Arciniegas-Hernández, Edgar; Reina-Medrano, Jerson; de Benito-Crosetti, Bárbara; Darder-Mésquida, Antonia – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The development of mathematical skills for future engineers is essential. Game-based learning (GBL) and gamification have been widely used in elementary education, but less applied in higher education. The objective of this article was to evaluate the effect of didactic strategies mediated by games in the teaching of mathematics in first-year…
Descriptors: Didacticism, Game Based Learning, Mathematics Instruction, College Freshmen
Yunus, Muhammad; Setyosari, Punaji; Utaya, Sugeng; Kuswandi, Dedi – European Journal of Educational Research, 2021
The aim of this study is to find out the influence of online project collaborative learning and achievement motivation on problem-solving ability in the area of citizenship. This study uses a quasi-experimental design. The total of study subjects is 71 students of higher education; consist of 36 students as the experimental group and 35 students…
Descriptors: Student Projects, Cooperative Learning, Electronic Learning, Student Motivation
Sarah L. J. Thies; Neil A. Knobloch; Hui-Hui Wang; Bryanna J. Nelson – NACTA Journal, 2024
High school students need to be prepared for postsecondary education and enter the workforce to solve real-world problems including food and energy sustainability. Real-world problems require students to apply critical thinking and problem-solving skills and transfer their learning across disciplines. Framed as a grand challenge to students, the…
Descriptors: High School Students, Student Motivation, STEM Education, Relevance (Education)
Rebecca K. Y. Lee; Bernard Y. N. Ng; Minghui Daisy Chen – Biochemistry and Molecular Biology Education, 2025
During COVID-19 pandemic, there was a change in the teaching mode from face-to-face to online teaching. It was especially challenging for teachers to motivate students to learn through distance learning. This shift in teaching mode also lowered student-student and student-teacher interactions. In this project, a biochemistry courseware,…
Descriptors: COVID-19, Pandemics, Independent Study, Cooperative Learning
Maaravi, Yossi – Innovations in Education and Teaching International, 2020
In the current article, the already existing process of "hackathons" was used to teach management or organisational consulting. Two separate events were conducted with dozens of students working in teams for twelve straight hours to solve real organisational challenges. Results from post-event surveys indicate that participants -…
Descriptors: College Students, Business Administration Education, Consultants, Experiential Learning
Anjelica B. Hart – ProQuest LLC, 2021
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore,…
Descriptors: College Students, Game Based Learning, Educational Games, Learner Engagement
Habtamu, Shenkut Belhu; Mulugeta, Atnafu Ayele; Mulugeta, Woldemichael Gebresenbet – Pedagogical Research, 2022
This study aimed to examine the effect of cooperative problem-solving method on grade nine secondary school students' motivation towards learning algebra. In this study, pretest-posttest non-equivalent group quasi-experimental design was employed. The data were collected from 142 grade ninth students using mathematics motivation questionnaire and…
Descriptors: Cooperative Learning, Problem Solving, Student Motivation, Mathematics Instruction
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Obeua S. Persons – Journal of Instructional Pedagogies, 2023
This article presents "Be a coach instead of a judge" pedagogy that has resulted in significant improvement in college student learning/performance, highly favorable student comments and better teaching evaluations. This pedagogy inspires students to learn by embracing empathy, enthusiasm, positivity and trust along with other learning…
Descriptors: Coaching (Performance), Academic Achievement, Teacher Student Relationship, Learner Engagement
Wendy Morrow – ProQuest LLC, 2022
In the spring of 2020, many colleges and universities had to move their classes online due to COVID-19. This move to the virtual environment highlighted a growing problem in higher education, being increase failure rates for online students. This study addressed two research questions: 1) To what extent does the use of short lectures and small…
Descriptors: Community College Students, Mathematics Instruction, Problem Solving, Student Behavior